As with pretty much every post, I was playing the game when a thought occurred to me:
3 damage types is not enough.
So, after a little mulling it over I came up with several new damage types that could be assigned to new weapons. Each damage type could be referred to as a class, with each class having certain attributes that remain fairly constant throughout a variety of weapons in that class.
Quick Reference Guide
Abbreviations
dmg - Damage.
rng - Maximum range and Optimal range.
acc - Accuracy, where + increases the accuracy.
rof - Rate of fire.
spd - Spread, where + increases the spread.
vel - Projectile speed.
ovr - Heating rate, where + increases the time taken.
crt - Critical chance.
Identifiers - Mods
Function: - What the item does.
Based On: - Which weapon mod the mod is either an improvement of or based on.
Weapons, Mods and Others
Thermal
Thermal weaponry sticks to the low damage, long range and hitscan mantra. Really simple and easy to use, but not recommended for the people who want more bang for their buck, so to speak (or can actually target lead).
Weapons
Meson Beam
Short Description: Fires a laser that will do more damage the longer you fire it. The damage depends on the charge level of the laser, which is directly in proportion to how hot the laser is.
Effects:
0% - 33% maximum heat does 75% damage. 0% - 25% with Particle Capacitor installed.
33% - 67% maximum heat does 100% damage. 25% - 50% with Particle Capacitor installed.
67% - 100% maximum heat does 125% damage. 50% - 75% with Particle Capacitor installed.
75% - 100% maximum heat does 150% damage. Only available with Particle Capacitor.
Cryonic Disruptor
Short Description: The longer the laser is kept on-target, the slower the target becomes, up to a maximum of 12% speed reduction. Damage is lower than the standard assault laser.
Effects:
2 seconds on target reduces speed by 4%
5 seconds on target reduces speed by 8%
8 seconds on target reduces speed by 12%
Mods
Bifocal Lenses
Function: Increases Thermal weaponry damage. Mk 1 = +5% dmg, Mk 2 = +7.5% dmg, Mk 3 = + 12.5% dmg.
Based On: Enhanced Lens Kit
Energy Injection Cables
Function: Increases Pulse Laser rate of fire by a certain percentage. Mk 1 = +5% RoF, Mk 2 = +7.5% RoF, Mk 3 = + 10% RoF.
Based On: Conductive Lens Kit
Disruption Lenses
Function: Changes damage class to EM. Increases damage. Mk 1 = +2% dmg, Mk 2 = +3% dmg, Mk 3 = +5% dmg.
Based On: Microwave Lens Kit
Trihedral Crystal Kit
Function: Increases Optimal and Maximum range. Mk 1 = +15% rng, Mk 2 = +20% rng, Mk 3 = +27.5% rng.
Based On: Original Modifier
Energy Compressor Lenses
Function: Increases laser damage dramatically. Halves range. Mk 1 = +10% dmg -50% rng, Mk 2 = +16% dmg -50% rng, Mk 3 = +24% dmg - 50% rng.
Based On: Double Lens Kit
Particle Capacitor
Function: Increases Meson Beam charge level by one. See weapon for more details.
Based On: None
Photon Solidifier
Function: Changes damage class to Lance. Increases damage. Mk 1 = +2% dmg, Mk 2 = +3% dmg, Mk 3 = +5% dmg.
Based On: None
EM
High damage to shields, low/medium damage to hull, good rate of fire, range and projectile speed. Overheats quickly.
Weapons
Leech Cannon
Short Description: Upon hitting a target’s shields, some of the damage inflicted will heal your shields by the corresponding amount.
Effects:
On hit heal shields by 15% of the damage dealt.
Mods
Power Amplification System
Function: Increases EM weaponry damage. Mk 1 = +5% dmg, Mk 2 = +7.5% dmg, Mk 3 = + 12.5% dmg.
Based On: Double Deflector System
High-Voltage Magnets
Function: Increases projectile speed but reduces accuracy. Mk 1 = +45% vel -20% acc, Mk 2 = +55% vel - 20% acc, Mk 3 = +67.5% vel -20% acc.
Based On: Booster Circuit
Needle Impact System
Function: Changes damage to Kinetic. Increases damage. Mk 1 = +2% dmg, Mk 2 = +3% dmg, Mk 3 = +5% dmg.
Based On: Needle Deflector System
Supernova Overdrive
Function: Changes damage to Annihilation. Increases damage, but reduces rate of fire. Mk 1 = +5% dmg -30% RoF, Mk 2 = +10% dmg -32.5% RoF, Mk 3 = +15% dmg -35% RoF.
Based On: Supernova System
Parasitical Booster
Function: Increases shield point gain on Leech Cannons, but reduces range. Mk 1 = +5% leech -7.5% rng, Mk 2 = +7.5% leech - 12.5% rng, Mk 3 = +10% leech -17.5% rng.
Based On: None
Nitrogen Coolant
Function: Decreases heating rate. Mk 1 = -7.5% ovr, Mk 2 = -11% ovr, Mk 3 = -15.5% ovr.
Based On: None
Kinetic
Low damage to shields, high damage to hull, good rate of fire, range and projectile speed.
Weapons
Railgun (Redesigned)
Short Description: The Railgun fires single shot shells with a high degree of accuracy over a long range. The shells travel extremely quickly, but still require target leading.
Hellstorm Cannon
Short Description: This is simply the current Railgun, except with a rename. Yes, it’s kind of pointless, but a rename would do it well.
Kinetic Accelerator
Short Description: Stock gun of most ships. Trades some of the hull-smashing capabilities for increased damage to shields. Otherwise has average statistics all around.
Mods
Explosive Rounds
Function: Increases Kinetic weaponry damage. Mk 1 = +5% dmg, Mk 2 = +7.5% dmg, Mk 3 = + 12.5% dmg.
Based On: Enhanced Rounds
Wide Barrel
Function: Increase Hellstorm cannon spread and damage. Mk 1 = +3% dmg +6% spd, Mk 2 = +6% dmg +9% spd, Mk 3 = +9% dmg +12% spd.
Based On: Vanadium Shells.
Hammer Rounds
Function: Increase critical chance. Mk 1 = +7.5% crt, Mk 2 = +12.5% crt, Mk 3 = +17.5% crt.
Based On: Shaped Charge Shells
Depleted Uranium Rounds
Function: Increases projectile speed and accuracy. Mk 1 = +20% vel +10% acc, Mk 2 = +30% vel +12.5% acc, Mk 3 = +40% vel +15% acc.
Based On: Uranium Core Shells
Antimatter Rounds
Function: Changes damage type to Annihilation. Increases damage, but reduces rate of fire. Mk 1 = +5% dmg -30% RoF, Mk 2 = +10% dmg -32.5% RoF, Mk 3 = +15% dmg -35% RoF.
Based On: Antimatter Shells
Fusion Warheads
Function: Changes damage type to Thermal. Increases damage. Mk 1 = +2% dmg, Mk 2 = +3% dmg, Mk 3 = +5% dmg.
Based On: None
Lance
Low damage weapons with a very high rate of fire. Their range is slightly lower than either Kinetic or EM, but the projectile speed is slightly higher. They have lower accuracy than most weapons.
Weapons
Gatling Cannon
Short Description: Very fast-firing main weapon (a singular stream of small projectiles). Does slightly more damage to hull than shields.
Bolt Lance
Short Description: Fast-firing standard Lance class weapon.
Sidewinder
Short Description: Has limited target tracking, but only when a lock has been achieved.
Effects:
Projectiles follow target if a lock has been established. Turn speed is 40% less than a standard missile.
Mods
Galvanised Bolts
Function: Increases Lance weaponry damage. Mk 1 = +5% dmg, Mk 2 = +7.5% dmg, Mk 3 = + 12.5% dmg.
Based On: None
Choker Barrel
Function: Increases accuracy, but reduced rate of fire. Mk 1 = +15% acc -5% RoF, Mk 2 = +20% acc - 7.5% RoF, Mk 3 = +27.5% acc -12.5% RoF.
Based On: None
Annihilation
Single shot, massive damage long-ranged weaponry with an incredibly slow rate of fire and massive energy consumption per shot. Projectile speed is average.
Weapons
Note: Annihilation Weapons are unavailable for use until Tier 3.
Ionic Disassembler
Short Description: Standard Annihilation weapon.
Gravitic Wave Driver
Short Description: Fires a ball of solid matter that creates a gravitational pull around the projectile at the cost of damage and range.
Effects:
AoE around projectile for 200 metres. Ships within the radius suffer 20% of the stated damage and are pulled towards the projectile as it passes. Ships pulled into contact are counted to have suffered a direct hit.
Nova Disintegrator
Short Description: Very high powered weapon. Rate of fire is the lowest in the game, excluding some special modules. Energy consumption prevents more than 3 shots from being fired until a recharge is required.
Effects:
After 3 continuous shots the weapon requires a 2 second recharge.
One shot cycle takes 1.3 seconds. 0.4 second charge time, 0.5 second beam shot which appears along the line of fire instantly, then 0.4 second cool down.
I tried to make this a little more readable, instead of being one massive wall of text. Thought it might help.