New T5 Premium Ships

BA-ha-ha-HA!  :00555:

 

No, seriously, I’m laughing.

 

Well, it looks like I’m going to continue my slow grind up the last little bit of synergy for my T4 Griz Mk2 so I can get Rank 14 with Fed. Then I’m gonna sit there and hoard my Alien Crystals in the hope that some day in the far-flung future the Federation gets a craftable Tackler that I can spend it all on.

 

And hopefully it has a cooler name than ‘Sushi’.

looking at the bonuses of craftable ships, there is no way craftable tackler will beat Lionmk2

looking at the bonuses of craftable ships, there is no way craftable tackler will beat Lionmk2

 

But at least I will get a special cloak module and the ability to choose it’s slots. And a unique design.

 

Style over function, man!  :fed_cool:

Style over function, man!  :fed_cool:

I can never understand this in PvP game.

I can never understand this in PvP game.

 

Really? It’s the same reason people spend real money on paintjobs instead of Mk 3 weapons.

Really? It’s the same reason people spend real money on paintjobs instead of Mk 3 weapons.

Mk3 weapon and paints are not mutually exclusive, where in your statement it is either or

Mk3 weapon and paints are not mutually exclusive, where in your statement it is either or

 

If you have a limited number of GS to invest and players choose to invest in paint schemes rather than T3 weapons, that would be style over performance.

 

Just sayin’.

Does anyone else remember when it was said that T5 wouldn’t have premiums, and would be end game grinded content?  Then with Mauler, at the time a PvE obliterator, people complained about a T5 premium.  Now with nine new premium ships and three craftable potentially OP ships we’re excited?

Does anyone else remember when it was said that [REDACTED]

 

Nope, nothing to see here.  :fed010:

 

Pssst. Hey, you remember when they said there wouldn’t be an open-world? *snickers*

Does anyone else remember when it was said that T5 wouldn’t have premiums, and would be end game grinded content?  Then with Mauler, at the time a PvE obliterator, people complained about a T5 premium.  Now with nine new premium ships and three craftable potentially OP ships we’re excited?

 

Crafteable ships are grinded content, so it’s ok though.

 

The 9 premiums are all inferior compared to their counterpacks (most of them), so there’s no pay to win, just pay to reach T5 with less than one hundred games and a thousand DSR.

Crafteable ships are grinded content, so it’s ok though.

 

The 9 premiums are all inferior compared to their counterpacks (most of them), so there’s no pay to win, just pay to reach T5 with less than one hundred games and a thousand DSR.

And witch one are better then the free version?

I have 42k GS waiting for a sale.

Btw, many of those premiums have unique bonus like EM weapon boost/25% damage bonus/…

And witch one are better then the free version?

I have 42k GS waiting for a sale.

Btw, many of those premiums have unique bonus like EM weapon boost/25% damage bonus/…

 

I’ll try to give a detailed explanation on every ship:

 

Black Dragon:

It’s a good offensive sniper. It’s slower than the Dragon but definitely tankier. I would buy that ship if my intention is to use weapons as main damage dealer. It’s also more energy stable than the Archdragon, but only because it has 2 capacitor slots. If energy doesn’t trouble you, those capacitor slots make Black Dragon even more powerful with main weapons. Archdragon is better as sniping because it has a cooldown reduction bonus on the sniping modules

 

Berserker:

This one is one of the best premiums. It’s a good offensive Recon just like the Leonina. Jarl is faster by default but Berserker has an extra engine so you can compensate it. It has also thermal resistance bonus so it compensates the lack of shield slot that the Jarl has. It has also 1 less CPU slot but it compensates it with extra critical chance. The extra capacitor slot can be used either to make Berserker very energy stable or to increase its dps with Iridium Heatsinks for example. I would still go with Jarl because it has a perfect layout. Also Jarl has recon bonuses that Berserker does not have. Anyway Berserker is like an offensive version of Jarl, and although I wouldn’t call it inferior, I don’t think it’s superior.

 

Spark:

Ok, this is a tricky one. Spark has a hidden passive 25% energy regen bonus, just like the Mjolnir, it’s base energy regen is 166, while Aura has a base regen of 169. That makes the Spark the most energy stable Empire Gunship in the game, and that makes the ship worth it. If they remove that hidden bonus because it’s obviously not fair since it has already other bonuses, the ship will be pretty bad. His slot layout is nice because you can do a lot with that extra 10% damage from his passive bonuses and the x2 capacitors. It could be a very nice offensive gunship but Lightbringer has better bonuses Imo. And Apollo can be built as a very fast Empire gunship. Also the thermal resistance bonus of the Spark does not compensate at all the lack of Adaptative Shield. Anyway Spark with Ions and x2 Heatsinks could be very powerful. I would buy it for Invasion as objetive, for Sec Con I think Apollo and Lightbringer have more utility.

A las thing, don’t be mistaken by Sparks 25% damage bonus, all Empire gunships have 15% already. Spark just has a 10% more.

 

Mammoth:

Mammoth is way inferior as a healer than the other Fed engineers Imo, but it’s better as an offensive ship. Is bad as a healer because it has less hull and engine slots. But the extra damage, x3 CPU and x2 capacitor could create a powerful Heavy Blaster engi. Again, for Invasion this ship is perfect, but for Sec Con T-Rex Mk.2 is way better.

 

Golden Eagle:

This is the king of glass cannons, although it’s a very attractive ship. It has a RFB/Plasma Gun bonus that allows you to waste less CPU slots on spread reduction modules. It has also x3 CPU and x3 engines, which makes the Golden Eagle a fast and dangerous CO. In the other hand, the shield resistance bonus doesn’t compensate the lack of hull slots and the single shield slot. This ship will blow up pretty fast if you get caught by some engine inhibition modules. Anyway, since it has 2 capacitors, you can have an energy stable CO without sacrificing hull resistances (Passive Armor). I think this ship would do very good both in PvP and Invasion, but Gery Falcon is better than Golden Eagle in terms of maneuver, and Falcon-M is better in terms of damage, because it has more crit chance and his modules reload faster.

 

Rockwell:

Way worse than the Lion-Mk.2 Imo, but still an interesting ship. It’s not as fast as the Lion but it has also 3 engine slots, so you could have a very fast tackler. It has more CPU than both of them + more damage and more critical chance, so as an offensive tackler it could work. In the other hand, it’s way less tanky than the other two, but it has the same xxxx huge hitbox. So doesn’t matter your speed and rotation, the Lion series are half frigates in terms of size. I would only buy it for Invasion, I think both Lion and Lion Mk.2 would do better in PvP games.

 

Patriarch: ask Rakza

 

Karud:

Just like the Spirit and Kevlar Ha, Karud is an offensive ECM with no hull slots. This one in particular is faster than the non premium ones, but it has no ECM modules. It could work as an offensive ECM with 2 or 3 adaptatives and a crit build, since it has critical damage bonus. But since ECMs base crit is the same as normal ships, that crit bonus doesn’t work like it would work on a Recon or CO. I don’t think it’s a bad ship but Wakizashi AE is way better as an ECM. At least it allows a different playstyle

 

Excalibur:

Jericho commands are way inferior than Empire commands, and the only worth ones are those ones with a good command bonus like Flamberge or Strong. I expected Excalibur to have some command range or strenght bonus but no. It has some crappy shield resistance and a good kinetic bonus. So with the 3 CPUs you can have a long range support command using Gauss or Rails. It can be also pretty tanky in terms of shield, but shields are not that strong, and with no bonus on energy and only 2 capacitors, this thip can’t diffusion shield tank unelss you use compact shield generators. Since the Sword S is pretty meh, I think Excalibur is worth it if you love playing with Jericho commands.

 

If I were you, first of all I would wait for a sale. And since you seem to like LRF, I would totally buy Black Dragon (unless you’re not the kind of player who goes all balls with LRFs, then stick with Archdragon and the sniping bonus). Spark is a good choice but again, I fear someone reports the unfair energy bonus, then the ship will be pretty much meh compared to Lightbringer.

Golden Eagle is a tempting choice, if you like CO you should consider getting it. For invasion farming and making missions I would go with Rockwell. The sentry drone helps a lot, it’s relatively fast, it can cloak for a long time, and it deals good damge.

 

Also remember that this is just my opinion, that it’s based merely on stats, I didn’t buy any of them. I’ll buy all of them when there is a sale though  :005j:

 

…but Wakizashi AE is way better as an ECM. At least it allows a different playstyle

 

Excalibur:

Jericho commands are way inferior than Empire commands, and the only worth ones…

 

You missed the backslash on your ending spoiler tag for the Karud, so it got mashed together with the Excalibur’s spoiler.

 

Patriarch: ask Rakza

 

 

The Patriarch is the typical Premium Guard from Jericho.

Less tanky than other Guards from the same tiers, but much more offensive. Technically, this guard allows a good optimization of most the frigate’s weapons (Coil Mortar Excluded).

The Positron / The Heavy Blaster / The Beam Cannon can be extremly well buffed due to the 3 CPU slots.

Not bad at all.

I double checked, there is no hidden bonus on this ship.

Only Shields slots so no need to put any Hull Regen module. 

Good for Mid/Long Range application.

First :

Wow, that’s a huge post with tons of nice informations that I would not have seen myself.

How to say… THANK YOU !

Well, the way you described them show that fortunately they are not p2w but just different gameplays.

Right now, I have have not that much t5 ships. I have aura + mauler and have unlocked appolo + the t5 fed recon/Covert ops.

I’ve enough to buy them all when we’ll have a t5 sale, so I have some ideas about how it’ll end.

First :

Wow, that’s a huge post with tons of nice informations that I would not have seen myself.

How to say… THANK YOU !

Well, the way you described them show that fortunately they are not p2w but just different gameplays.

Right now, I have have not that much t5 ships. I have aura + mauler and have unlocked appolo + the t5 fed recon/Covert ops.

I’ve enough to buy them all when we’ll have a t5 sale, so I have some ideas about how it’ll end.

 

In my case I have almost everything, I just need to synergize R15 CO and LRF and not much else.

But you will need some time to go there, so premiums could be in that case pretty nice. 

In my case I have almost everything, I just need to synergize R15 CO and LRF and not much else.

But you will need some time to go there, so premiums could be in that case pretty nice.

Yup, that’s true. T5 premiums = No repair cost + hight synergy/credit reward. A full t5 premium line-up of for sure a fair amount of time won.

I don’t think I’m gonna buy them all Btw, like the Jeri command. Aura is from far the best command.

The good thing about T5 is you can take them to Invasion and get free respawn if you die. Overall I feel that some T5 premiums are just not worth the money.

The good thing about T5 is you can take them to Invasion and get free respawn if you die. Overall I feel that some T5 premiums are just not worth the money.

I feel the same as you. Seems like those premiums are designed to be for invasion.

A small amount of them have their arguments in PvP.

Anyway, it’s t5, and we are in a game where skill is 90% of the player’s strength. Those ships are not underpowered, but with a different gameplays.