Hello, I am currently looking at another design concept for the game, That incorporates many of its current aspects, but in a different light.
Please note, this is a player created suggestion, and is in no way tied to Gaijin or affiliates
if approved the system will undergo the following changes.
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Deletion of “tier ships”
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Adding a "Skill tree’
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Creating a “skill point” buy system
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Adding various GS related Functions
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Polishing
Deleting the tier ship system will enable…
- Faster que’s
- Easier balancing
- Potential for a balanced open universe
Adding a Skill tree will grant us…
- Increased Credit/Market Stability
- Increased income Via Gs Sales/Options
- Increased Customization for players
- Unique Player-Shapes Building (every player is unique)
Starting the process.
After the removal of “Tier” concepts from the ships, we will add Ship Variants, The ships themselves will gain “marks” for each type. So a previous tier 1 ship, will be Mark 1 frigate, and so forth. Alternatively something i like is renaming them all together to “Shuttle, Light Fighter, Destroyer etc”.
After This stage, We Will remove “Experience” and “loyalty” from the game. It will not longer be needed.
From here, Reputation and participation points will play the main roles in the game.
Reputation will play the role of granting higher versions of ships, and modules
Participation points will play the role of converting (With credits or GS) into Placement points (aka Skill points)
Participation points will be reworked, to offer a few advantages to help bolster a steadily non-stagnant growth rate on the reputation (so it dont take forever to level it).
The will be as follows
5 points for buff related assist
10 points of damage related assist
15 points for killing blow
30 points for objectives (capture beacons, Plant emp etc).
This way the end of any game will grant, say max of 2000 participation points.
The reason for this is because 50% of those points will be added to reputation, to help increase the rate on top of contracts.
Here Is an Example of the Tree

Buying Placement Points / Skill Points
PP (Yes i did that intentionally because its very funny, and we can always used humor in a game) Or placement points will cost X amount
of credits/Participation.
Each skill will have a difficulty. Now before i start in this, it was discussed that we should make this tree non-linear, But i am unsure about how
to really go around this with out breaking the system, or the concept of each ship class has to play. so i stuck with a linear design.
Each Skill tree will have Two things, Research Level, and Power Level.
Research level is the amount or rate of how much points it costs respectively to upgrade to the next level.
Power Level is the current Level of the skill X out of 5.
Each Research level will have a multiplier of point cost on it, starting on top of a base amount which is
- Level 1 = 3 points
- Level 2 = 5 points
- Level 3 = 7 points
- Level 4 = 10 points
- Level 5 = 15 points
Research level will be as follows
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Level 1 = x1 cost
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Level 2 = x2 cost
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Level 3 = x3 cost
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Level 4 = x4 cost
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Level 5 = x5 cost
Placement Point cost Will be Increased Only in the instance of Credits + Participation points, Hoever Gs + Participation points will stay static.
In other Words, the First point for credits/Participation points will be 1000 Participation points, 25,000 Credits, with 10% Increase Per point.
GS will be 1000 points, and 250 Galactic standards Per Point.
this will make it impossible to pay to win, at start but will give an advantage later. This is due to the fact that mid to late game you wont have to farm
credits as much, and thus gs will become favorable way of upgrading mid to late game. Note: there will be a very slight different between the two,
it should not be worked out to be a massive notice.
How Roles fit in.
Since each section has 5 skills , and 5 levels, that gives 25 skills per section, and 125 skills total.
Placement of your points will decide what your role is They will break down as follows
60% Of your points in one role will grant x Role
40/40% Will grant a role
30/30/30 Will grant a role
In other words, 60% of points spent in weapons, will give you offensive
40% in weapons, 40% In defense will give you protection
30 energy, 30 electronics, 30% Defense will give you support role
And so forth. This may merit the creation of new roles, or the editing of the current bonus’s.
How the ship system will look.
After the deletion of Tier system, we will go to upgraded variations of the ships, that perform better for various tasks, They will themselves have no bonus’s.
other side of things like trading speed for damage, or damage for defense. this way there are ships that are more suited for your play style, But will
allow you to customize your play a little, for example of playing a tackler with heavy weapons upgrades, or a fighter with heavy tank.
Que’ for matches
Quing will be simple based on your Skill Points + reputation level and ship quality., This way, you will have at best a max of 5-10% variance between you and all team members and opponents in matches, this will cause the battles to be purely based on skill

