Do you remember the good old times? You know, when each faction had its own special modules, which were not available to other factions?
Of course this made some factions/ships OP/UP and it was a wise decision to mix the special modules. But I think, that this also ruins the uniqueness of the factions a little bit.
So I thought, that each faction should get their own special modules, but not in the old-fashioned way, but in a new and interesting way. One example, which is already in the game are the two LRF modules of Jericho and Empire LRF’s. My suggestion is to replicate this system and give each role a different special module, depending on the faction. I will list my ideas below, I will not mention every module, that’s why I ask you to share your ideas how the special modules should work.
The current list:
Interceptors:
Microjumpdrive: The Microjumpdrive will be the Federation Recon SM. It will allow the ship to make three 3km jumps in rapid succession, and can jump through solid materials (asteroids, ships, etc.).
Recon:
: The Microwarpdrive (MWD for short) will be the Empire Recon SM. It will keep it’s original functinality.
Covert Ops:
ECM:
Fighters:
: The Chameleon Module could be the SM of the Jericho Tackler. It will keep its original functionality.
Tackler:
Laurin/Hologram: This module will create a hologram of your ship, which can be spotted and targeted. If you fire at the hologram, your shots/missiles will go trough it, make no damage and the hologram
will still be there. While your hologram distracts your enemies, your ship will have the same effects, which occur when you use an adaptive camo with a Covert Ops ship. This means, that you can’t be
spotted, but remain visible. The hologram will fly just like you, only mirrored. It will fly through anything (asteroids, ships, etc.) and last for 18 seconds.
Gunship:
Command:
Frigates:
:The Phase Shield could be the SM of the Federation Guard frigate. It will keep its original functionality.
Guard:
Fortress Mode: The Fortress Mode could be the SM of the Jericho Guard frigate. When the siege mode is active the ship’s engine and strafing speed is cut by 90% and the module will drain energy from the capacitor. The value is calculated based on the energy income, so that the capacitor doesn’t recharge, even if it gets energy support from an Engi. The bonuses of the module are a high shield resistance
rating and a high weapon damage bonus. This module would make the Guard better at protecting stationary objectives.
Engineering:
As I said this list is far from being completed, so if you have ideas, post them and I will add them or change already existing ones, if you have good arguments, saying why.
Thanks for reading, goodbye.