To be honest, at the moment secret project ships special modules are… not OP xD
This should be fixed, because they need to stop ellydium invasion.
Empire:
- Cyning - controlled warp - Microwarp engine with enabled turn.
- Mjolnir - No idea (Damn, why, I love gunships…), improving wardens overdrive would be nice.
- Kraken - Ace snipe - Aiming disinterator with 1/3 dmg of standard.
Federation:
- Peregrine - Nanoprecision laser - firing ultra-thin powerfull laser beam at sight position. Faster reload than plasma web and high instantly damage.
- Jaguar - Magnetic field - Slowing down all ships in range in passive mode. In active mode pushing all ships in range.
- Octopus - Liquid metal ball - When activated, firing liquid metall ball at sight position and healing ally’s hull.
Jericho:
- Caltrop - Stun Wave - Stunning enemies in range for 2x times more than Tachyon Cocoon.
- Saw One - Wavy Shield - Releasing deflecting EM waves which decreasing damage to allies and making you invulnerable for 2sec. Damage decreasing depends on distance from you. Fast reload.
- Ronin - Protection shield - When activated, your shield expanding and increasing resistance to all damage types. Allies can easily hide into it.
I think you know what mean Ace…