I like the idea of fixed reward + random component. It is not good to be entirely random because then only large numbers of purchases guarantee reward. I would prefer microtransactions where I am sure of what I’m getting for my money.
I like the idea of fixed reward + random component. It is not good to be entirely random because then only large numbers of purchases guarantee reward. I would prefer microtransactions where I am sure of what I’m getting for my money.
Psychology…
For me it is the store design. If I don’t like it, I rather farm and buy nothing, just to show my resentment towards such practices.
People with similar mindset won’t buy a thing and they might just leave the game for good and write a negative review.
These new containers are anything -but- worth the 400GS at the moment. I highly suggest waiting until release of destroyers before buying anything with GS.
For me, the containers are almost fair, their drops should just be a bit more towards the description they have and we are good to go. I’m against “buying” special project ships via container content, the reason is simple, it makes a mockery out of other peoples effort to make/have one. What’s an endgame content if it can be acquired with a little bit of money, a joke- ba dum tss.
i think he tried to farm all iridium for a a Dreadnought frame and modules, all by himself…
iridium is easy, just salvage mk4 kits at the lab (premium option).
I do agree that the grind is insane and does nothing but shoo new players, but guess what the devs are going to do about it?
Nothing at all
I still got everything i have without investing a single cent here. In the game “Ace Online” you would have to farm way more in a much more boring way (PVE is insanely fun compared to the way you can level up at that game), also PVP would not help to lvl up. Oh yes, almost forgot, paying does give you a big advantage over players who dont pay, since they cant get those items from alternative ways in “Ace Online”.
I do agree that the grind is insane and does nothing but shoo new players, but guess what the devs are going to do about it?
Nothing at all
Exactly. The constant nerfing of progression with the currency is killing the game.
Now we got this new currency. Even if they allowed unlimited runs for mono missions. Most of us can only do so many of those missions a day due to attention span and time.
The loot nerf in open space, basically made the spatial scanner useless.
The paid bundles rarely drop anything rare or needed.
*flashback* I remember back in the day when levelling synergy was optional and all ships could be bought outright. Also when you didn’t need vouchers to get Mk3 stuff, but had to level up in factions to “gain their loyalty” legitimately.
You don’t spend loyalty. You spend money.
Also, another grandly agreed upon fact is that containers’ randomness is the dumbest thing. I’d much rather spend money on micro transactions that actually gave what I wanted instead of game me a chance for something I needed but might not get.
iridium is easy, just salvage mk4 kits at the lab (premium option).
yeah, of course it is easy… do you remember how much iridium full Dread costs?
Exactly. The constant nerfing of progression with the currency is killing the game.
Bul1xxxx, this is exact opposite of what happens in game, over past year progression has been speeded-up over and over, even in last patch (1 before that?) they reduced progressions even further, with huge reduction on price of everything in t1-t3. Change on modules rank spread, increases in loyalty gains, reducing power difference in ranks, increasing synergy gains in battles, these all together are HUGE reductions in so called grind.
*flashback* I remember back in the day when levelling synergy was optional and all ships could be bought outright. Also when you didn’t need vouchers to get Mk3 stuff, but had to level up in factions to “gain their loyalty” legitimately.
You don’t spend loyalty. You spend money.
Also, another grandly agreed upon fact is that containers’ randomness is the dumbest thing. I’d much rather spend money on micro transactions that actually gave what I wanted instead of game me a chance for something I needed but might not get.
I guess you were so yong back then, that you can not even remember how much SLOWER progression was back then, and by slower I mean in multitudes of 10ths slower, it was enormously slow, it took me about 3000 battles (all 3000 with PREM LICENSE) just to take a glimpse at mk2 T4 gear and ships back then, while now I can reach t5 with mk3-4 gear and multiple ship lines in under 1000 battles, WITH NO LICENSE.