New Ship Role - Teleporter

New Ship Role - Teleporter

 

Story Line

Empire Intel

Our spies in the Federation told us that Jericho had found a new sector.

We directed our best recon ships to get in the sector and take anything valuable then quickly get out. They returned with a blueprint of Precursor technology.

After constructing the ship we activated it’s special module and a hologram of the entire area with a radius “_____” meters showed up.

Our best minds were trying to figure out what it means. Finally “Insert name here”  suggested that we touch a certain point in the map. The womans’ restroom.

Suddenly our ship was teleported to the womens’ restroom. We need to know how this new technology can be useful to us in combat. Further research is needed.

 

Ship Tree Location

The Teleporter ship will be located in the Empire Ship Tree. It is only found in Tier 5, only reserved for the most skill players.

It will be next to the gold premium ships on the bottom but it will be paid with artifacts, since it is experimental and based off 

Precursor technology.*

 

Description

This new type of Empire ship will have the same statistics of a Empire interceptor. That means a stronger than average hull. It is a mix of recon and ECM.

 

Special Module

The Teleporter’s special module allows it teleport withing a certain radius.

It has a longer spool-up time than the MWD and can travel anywhere on a map thus removing the trouble of obstacles in the way.

 

Active Modules

I will try to stay away from specific numbers and percentages. That is for the developers to implement for balancing.

 

Offensive

Mass Stasis Generator - The next time the special module is used all enemy ships will not  function for .5 second. Small AOE // Has Cool-down

Mass Parasitic Remodulator - The next time the special module is used a small percent of shields from all enemies is taken away and given the the Teleporter. Small AOE // Has Cool-down

 

Defensive

Can’t think of a good name - The next time the special modules is used it grants invulnerability to all allied ship within a certain radius for .5 second. Moderate AOE // Has cooldown

 

Other

Teleporter - Choose any ally on the map and teleport him to where you are. Confirmation pop-ups will be issued to the one being teleported asking if they accept. // Has cool-down

 

Role

Disrupt enemy forces and teleport other allies/

 

Please only use constructive critiscism. Any suggestions or tips on how to make this model better would be appreciated

Well you’re touting this special as a “MWD that’s more accurate and has no chance of thudding”. Two problems with that:

* You don’t just have a “chance” of thudding with the MWD. You avoid it with skill.

* I can plop my recon on a fighter’s tail out of MWD. In what way is it inaccurate?

I can’t see anyone who’s skilled at MWD use picking this instead.

 

This ship is just a combination of Recon (the mobility and support interceptor) and ECM (the disruption interceptor). It doesn’t have a role.

 

Finally, your active modules are insane. AOE versions of the recon and ECM’s best combat actives. Holy balance issues batman.

Well you’re touting this special as a “MWD that’s more accurate and has no chance of thudding”. Two problems with that:

* You don’t just have a “chance” of thudding with the MWD. You avoid it with skill.

* I can plop my recon on a fighter’s tail out of MWD. In what way is it inaccurate?

I can’t see anyone who’s skilled at MWD use picking this instead.

 

This ship is just a combination of Recon (the mobility and support interceptor) and ECM (the disruption interceptor). It doesn’t have a role.

 

Finally, your active modules are insane. AOE versions of the recon and ECM’s best combat actives. Holy balance issues batman.

 

this post summed it up. Yes. 

Read the title and thought the ship would be a frigate with abilities that’d replace the engi’s warpgate. :frowning:

Let the captain teleport into an asteroid while you’re at it.  Sounds like a great ******* plan.

You guys, are hilarious. 

 

“Points for originality, but I doubt it will work.” 

Read the title and thought the ship would be a frigate with abilities that’d replace the engi’s warpgate. :frowning:

 

Actually… why not a new Imperial frigate that focuses on repositioning allies? Since Imperial ships are slow to begin with, it might be thematic to have a ship that focuses on quick mass repositioning. 

Actually… why not a new Imperial frigate that focuses on repositioning allies? Since Imperial ships are slow to begin with, it might be thematic to have a ship that focuses on quick mass repositioning. 

 

I already suggested that idea in my first topic “New Ship Roles”. It was a very general thread covering multiple new ship roles. Naysayers like Fasz, who have no imagination, discounted such an idea without any thought of improvement.

 

Seriously, could you stop? So far, you ideas were bad, and you don’t show any promise. Please just stop.

 

  • To Binky 

 

As i believe i stated in the opening text, yes it is a mixture or recon and ECM. I believe a recon ship has limitations when it comes to being convenient. For example when you want to get to a beacon but there is a massive asteroid blocking your way. You would have to waste time getting into position to get a line of sight to your destination. And if you recall maps are not symetrical in design. Your enemy might have a clear line of sight to the object of interest while you will not.

 

Have you never realized that that you could perhaps scale down the strength of the active modules so it was not as over powered as you said?

 

Well you’re touting this special as a “MWD that’s more accurate and has no chance of thudding”. Two problems with that:

* You don’t just have a “chance” of thudding with the MWD. You avoid it with skill.

* I can plop my recon on a fighter’s tail out of MWD. In what way is it inaccurate?

I can’t see anyone who’s skilled at MWD use picking this instead.

 

This ship is just a combination of Recon (the mobility and support interceptor) and ECM (the disruption interceptor). It doesn’t have a role.

 

Finally, your active modules are insane. AOE versions of the recon and ECM’s best combat actives. Holy balance issues batman.

 

 

  • To Engle 

 

Your comment actually points out a very terrible glitch. Programming could disallow it to teleport into objects. I welcome comments like these. they point out specific problems in a ship design.

 

 

Let the captain teleport into an asteroid while you’re at it.  Sounds like a great ******* plan.

 

   

I believe a recon ship has limitations when it comes to being convenient. For example when you want to get to a beacon but there is a massive asteroid blocking your way. You would have to waste time getting into position to get a line of sight to your destination.Your enemy might have a clear line of sight to the object of interest while you will not.

 

Yes. Also the recon has some other limitations when it comes to being convenient that should be addressed. For example you want to win the game, but there is a massive bunch of enemy players blocking your way. You shouldn’t have to waste time getting into position to get a line of sight to shoot at them. And they might have a clear line of sight to shoot at you!

 

We need a new role. 

Yes. Also the recon has some other limitations when it comes to being convenient that should be addressed. For example you want to win the game, but there is a massive bunch of enemy players blocking your way. You shouldn’t have to waste time getting into position to get a line of sight to shoot at them. And they might have a clear line of sight to shoot at you!

 

We need a new role. 

 

It’s not about needing a new role. It’s a suggestion for unique T5 ships… hop off your sarcasm before you know the facts. 

 

 

 

 

Для Т5 скоро будут особые корабли. Премы позавидуют.

_ There will be unique T5 ships, soon. Premiums will be smoking in a shame corner. _

А можно немножко поподробнее?

_ Any details? _

 

Можно, но только немножко   :012j: 

Сейчас в работе находятся уникальные корабли для этого технологического уровня. Следите за нашими анонсами и блогом разработчиков - позднее, мы расскажем о них больше!

_ Sure _

There are unique T5 ships in the works :slight_smile:

Follow Dev Blog and announcements, we will talk about those in details _ later  __ . _

 

 

besides binky really summing it up, strengthening his argument with the holy knight of the dark, simply put:

 

what the hell should i do with this? blink over 3d into the enemy, steal and reveal ? And then?

 

Now Phase-Exchange would be fun, teleports another ship to your position and vice versa as an extra module, because you will just die there, so better warp in a guard in the end.

 

Recons are really awesome ships, maybe you just need a bit of a tutoring.

besides binky really summing it up, strengthening his argument with the holy knight of the dark, simply put:

 

what the hell should i do with this? blink over 3d into the enemy, steal and reveal ? And then?

 

Now Phase-Exchange would be fun, teleports another ship to your position and vice versa as an extra module, because you will just die there, so better warp in a guard in the end.

 

Recons are really awesome ships, maybe you just need a bit of a tutoring.

 

I think i’m on an ironic roll today. So yeah, this is also a great idea. Just imagine, I’m just lining up my killing shot on the enemy captain, when Bob decides my life is in danger and teleports me behind his Big Rock. At the same time, Sam, who’s really bored and wants to show he is just to cool for this game, teleports OUR captain right in front of the enemy force, taking him out of Bob’s Big Rock cover. 

 

Diversity of life. That’s what makes your day special. (also, the game is not to blame for accidental PC peripherals damage)

I know this was not constructive. I’m sorry. To solve the teleport other issue, you could just add a confirmation button on the one the teleport is used on. Just to be on the safe side, after you confirm the teleport, a popup appears with “Are you sure you want to be teleported?”

I know this was not constructive. I’m sorry. To solve the teleport other issue, you could just add a confirmation button on the one the teleport is used on. Just to be on the safe side, after you confirm the teleport, a popup appears with “Are you sure you want to be teleported?”

 

I totally agree with that. in my other thread those were options too. Everybody there kept saying it was a bad idea. Pick, picky people -.-

 

I will add extra teleporter modules according to your and g4borg’s suggestions

I totally agree with that. in my other thread those were options too. Everybody there kept saying it was a bad idea. Pick, picky people -.-

 

I will add extra teleporter modules according to your and g4borg’s suggestions

 

:facepalm:  I’m sorry man, I was still being ironic. A confirmation button would be cumbersome, specially in the heat of battle. And a double confirmation button would be double that “fun”. Irony. It’s out there. 

As i believe i stated in the opening text, yes it is a mixture or recon and ECM.

 

I believe a recon ship has limitations when it comes to being convenient. For example when you want to get to a beacon but there is a massive asteroid blocking your way. You would have to waste time getting into position to get a line of sight to your destination. And if you recall maps are not symetrical in design. Your enemy might have a clear line of sight to the object of interest while you will not.

 

Have you never realized that that you could perhaps scale down the strength of the active modules so it was not as over powered as you said?

That you acknowledge a shortcoming in your proposal doesn’t make it any less of a shortcoming. It’s still a cross between a recon and ECM without a unique role of its own.

 

I consider that some maps have no line of sight from spawn to the main objective (looking at you Ice Reef) for one side but no the other to be a balance issue that should be solved directly, not with a new module. That your special allows travel through blocking objects in general is true, but I don’t consider it nearly enough of a reason for an entirely new ship class. What I might get behind is some sort of way to optionally modify the MWD on your recon so it can pass through solid objects, with some sort of trade-off like range, cooldown, spool-up time etc.

 

I said your actives would have serious “balance issues”, and they do. Stun is very binary; the fact that you stun someone at all is very inconvenient for them, even if it’s only for 0.5s, so balancing the power of an AOE stun by duration isn’t a great option. The only other ways to balance it are by range, which I guess works but then makes it very situational, and by cooldown, which isn’t great because only giving me one insano death ability a lifetime still means I have an insano death ability…

The AOE shield drain is more workable because you can balance that by magnitude in a way that you can’t with stun, but then it suffers from the usual problems of AOE life leech that you can situationally tank ludicrous amounts of damage and do silly things. If you balance it by duration and magnitude to be the same power as the single target parasitic remod but against multiple targets then it’ll become very situational, and very situational defensive abilities are problematic, since you usually need them when you need them, not when the stars align. If you instead balance it by cooldown you have the same problem I outlined with the AOE stun - a stupidly powerful ability with a long cooldown is still a stupidly powerful ability.

Guys, please stay on topic. Either have a serious discussion about suggestions from people who made an effort to come up with something, or keep out of these threads. Trolling, profanity, offtopic, etc. will not be tolerated and removed.