Sec Con is dead? Pappy, you see us in there all the time… and plenty of corporations are there that own sectors, not just they who used to be FDFF but keep changing the corp name because they think that a new name will expunge their bad reputation… I wouldn’t go so far as to call sec con dead, its stillvery much alive ^_^… you just never understood how sec con matchmaking and points worked, so your corp never could hold as many zones as AoWAR ^_^
this change could be catastrophic, and I’ve already pointed out the issues that can be predicted if the change is implemented. instead of ranting and whining (which is a big part of FDFF’s bad reputation) perhaps put forth some useful criticism? you may also want to actually LOOK AT THE INFO BEING PRESENTED. the hercules turns into hercules rage at r3, at r6, it turns into Deimos, and so on… just as it did before, only now you pick what kind of growth the ship will have when it transfers from one tier to the next. there’s not a change in special modules**(with 2 exceptions**)**, there’s not many changes at all, just a bit more control in the players hands to build their ship as they rank up, rather than buying the next ship with preset stats every time. Please understand what is in front of you before you start ranting, because when you act like an idiot, people will no doubt think you’re an idiot… and unless your intellectual prowess declined with your attitude over the past 2 years, your actually pretty smart. I only ask you use your head before you use your mouth
(PS: Pappy, you might want to change that Discord page, it still says FDFF, and you guys have changed it quite a few times this past month to evade that bad rep. you guys have made for yourselves)
XxSiebensterNxX from what I can gather, it won’t be any more expensive than, say BUYING EACH SHIP every time one comes out(the way the game is now, it’s quite expensive)… it will still cost credits, but I doubt the costs will rise much, and are instead more likely to decrease at lower ranks and make growth easier on new players… while I cannot read russian, I’m pretty sure these ships will still use the same modules, at the same ranks, as any other ship, AND from what I can see, there are no blueprints to unlock in that ship tree, and they certainly won’t be taking anything away… instead, you start with a Hercules… you add enough points to it and the ship turns into Hercules Rage, more points and it turns into a Deimos. the DIFFERENCE is that you can pick and choose what characteristics that ship will gain as it ranks up to the next ship. you might choose to add another passive module, or you might choose to increase its shield capacity… you make your choice, and it becomes Diemos 2, and so on. RANK LOCKED modules are already a thing in the game, and noone said that was going to change.
the power balance issues come not from the ship at lower tiers, but rather, how these ships will compare to premium ships. if these silver ships are stronger than the gold ones, THEN I forsee an issue… I also question how unique modules will be used, because this will most likely alter them quite a bit. there’s also a possible issue of havign 11-12 passive mods on silver ships (as ellydium ships can be built to have more passives, at the expense of some unnecessary base stats (waz’got, for example, has some stats like increases thermal weapon damage and reducing control effect durations which you can take, but instead, you might take a CPU or shield passive for about the same cost in points… if your using Th’Ak’Len, which is kinetic, then your fine without thermal weapon damage)
what I’m getting at is that, it may become possible to build these ships to be stronger than the manufactured, DLC, and Premium ships, and doing so could potentially hurt the company’s profits and make those who have bought certain DLC bundles quite upset. I worry that this change, if not applied in some way to premium, DLC, and manufactured ships, will greatly disturb the game’s balance… THIS is why I suggested giving DLC a linear growth (like NY18’s) instead of trying this scale to 17 thing when many ships (like Phoenix) don’t scale. there’s already problems with the current system, and if applied properly, this change has the potential to correct some of those imbalances in the “scaled” system.
**in my little lecture to pappy I realized there are an additional 2 issues that need to be addressed when scaling the silver ships: Special module: ODG Mantis on Hyena, and Special Module: Styx Drones, on Styx, how will this change implement those?