Special Project ships need some new modules. I am not talking about 3 available special modules in the construction menu, but a new, additional one.
9 Secret Project ships will get 9 new modules that I will describe in the near future. I will create a thread for each single ship individually.
Cost of each module is 100 special module parts and they can be obtained for free, or purchased from the Store.
Screenshot: “Octopus” Engineering Frigate (Healer)
Name of the module: Support/Anti-support Combat Drones “Deviant” class
Launches a drone once every 30 sec. with 5000 durability points. Firing range is 2000 meters. Energy usage: (by pressing “F”) depletes 450 energy points for 1 Combat Drone.
There can be maximum of 3 drones simultaneously for each player. Rate of fire: 100 rounds per minute.
They can deal thermal damage to the enemy, if player’s shield is above 50% of its capacity.
If Combat Drones are not activated, if the player’s shield is above 50% of its capacity, base shield regeneration rate is increased by additional 15%, 20%, 25% respectively for each Combat drone.
They behave like regular drones, but with a few vital exceptions. By pressing “F” to replenish the drone, you actually detach it like a mine. It activates 5 seconds after detachment.
It bursts into a nano-layer cloud, filled with nano-particles, capable of regenerating allied ships and damaging enemy ships.
A single Combat drone that is detached on that place, will burst into the nano-layer, restoring both hull and shield and energy of allied ships in a 500 meter radius by 150 points for each second.
Such effect lasts for the next 15 seconds, even when a ship leaves the cloud, the effect will last until the end. Same mechanics apply for the enemy, but enemy will take damage and energy reserves will be depleted instead.
Drones do not stack or multiply its effects over the same area of deployment or within each other’s radius.