New RT nerfs

Is over = The devs gave up & removed it.

My WPK sig a must have for me, not allowed to remove it.

Merge both the A1MA and LRF petition in one then.

Well, since RT came, they nerfed Sooo much Empire LRF : Descrease projectile speed, decrease range, decrease damage, decrease EM duration, lowered their hull points, nerfed some of LRF mods.

Now that they gave RT a true nerf, where’s the rollback of all of these points?

Now that they gave RT a true nerf, where’s the rollback of all of these points?

In the dev’s ‘Trash Bin’.

Hope they will take it out of there and resolve the LRF nerfs.

And A1MA still works as always. It was just given a -0.2s nerf and slows down your barrels to the point where you actually have to manually aim at enemies to use it.

So it lasts 1.8s now and you have to manually aim. :confused:

Not much use there.

*on topic*

And I really really want the good old LRF back. With 15km torp range and massive damage, like it should have.

*on topic*

And I really really want the good old LRF back. With 15km torp range and massive damage, like it should have.

U wot m8? I wrek you, torp lrf is 4 fgts.

Seriously. Disintegrator is for good guys & for nubs.

Torp LRF is only for nubs.

Just remove all changes of the LRF with the 1.0, the RT nerf is okay, but i want my instant pop LRF back :frowning:

Can someone create a signature like the one for the A1MA, just signed that we want the old LrF’s back!

Or i’ll hunt devs with the buffee Ion Emitter.

Now the module is balanced. They are already fixing the game, as you can see. One broken module is fixed.

 

Now you need to plan in advance when to use it, and it is not a panic button even a monkey could use to escape from danger.

No, because of the weakness it’ll be “get out at the first sign of trouble.”  Because of the resistance hit you can’t use it as a last resort.  That would be too late.

 

Seems perfectly balanced to me. Now you have to plan ahead, recognise potential threats and activate RT before the CovOps starts to plasma arc you.

But you hate all LRF’s so I doubt you’ll understand “perfectly balanced.”  Also, I just kind of move out of the way of a covops.  Few are a threat with plasma if you know how to pilot a frigate.

 

I’ve been killed so many times as captain begging for an engineer hiding behind an asteroid as guided torps fly at me from two or three JLRFs.

 

If you can manuever from one side of the asteroid to the opposite, then that’s a good enough turn radius. If you can do this from midfield to force the captain to either take the torp or go far enough back that they have no cover, then you’re successful enough.

 

Not that I really agree with the guided torp/disintegrator nerfs. They really ought to change them back. The RT nerf, on the other hand, is really good. Before the patch, I had a terrible build for Templar AE that I threw a RT on, and it happened to be functionally immortal. Now, I’ll probably change it back to IR pulsar or something, because I don’t really need the manner of mobility RT provides now. On the other hand, people who actually use the special module just might, because it’s a neat way to quickly change where you’re aiming from, so that someone doesn’t lob an EM torp at your face and manage to hit you.

If you have one engine slot, use veniers.  That’s my rule.

 

Torp LRF is only for nubs.

Just remove all changes of the LRF with the 1.0, the RT nerf is okay, but i want my instant pop LRF back :frowning:

Torp is useful for flushing out the enemy, and suppressing a location.  It’s not great at killing, the cloud’s trivial, and unless you overheat it’s not great.  It sucks for DSR.  If you go gunboat then the torp gives you a third weapon option.  On ELRF the disintegrator is useless in close range.

 

The insta-pop LRFs have always been OP.  I felt bad grinding them in PvP.  It felt cold.

 

If you go gunboat then the torp gives you a third weapon option.

I use Coils/EMTorps/GuidedTorp in gunboat build so I can solo Guard Bots. The Guard Bots are so OP because they automatically switch dmg types. But if you smack them upside the face with all 3 dmg types that can’t do sh*t. Also useful for just about any other ship because you don’t have to worry about matching dmg.

If you have one engine slot, use veniers.  That’s my rule.

Do verniers change missile stats? Because, dude, that’s super ridiculous if so.

What can I read a few posts up now? Guided Torps are for Nubs? Is that why there is always 6 Empire LRF’s on the oppoosite team who fail to hit my Crus S?

But you hate all LRF’s so I doubt you’ll understand “perfectly balanced.”  Also, I just kind of move out of the way of a covops.  Few are a threat with plasma if you know how to pilot a frigate.

No, I hate LRF pilots. I fly a Sigurdr and I do my best to be aggressive and supporting the push. My entire issue with the class is how it discourages teamwork, discourages objective based play, and generally promotes the exact opposite of what a team based, class focused game should promote.

 

The recent nerfs have made it a lot harder to play as an assault frigate though. Ship is weaker, mines seem weaker… if anything, it just pushes them back into the “never leave spawn and shoot rocks” territory.

The recent nerfs have made it a lot harder to play as an assault frigate though. Ship is weaker, mines seem weaker… if anything, it just pushes them back into the “never leave spawn and shoot rocks” territory.

 

No amount of HP and armour would entice a poor LRF pilot to move to the frontline, because it’s always safer to stay at the back. Even if you give them stuff like guard’s Pulsar or engie/command auras, they would just sit back and use these new toys to be more defensive and self-sufficient. But you know that already, since you were proposing to change the root of the problem: LRF special module. 

Discourages teamwork and objective based play? I’m *always* in the front lines helping my team. And in beacon capture modes, I sit within 6km of the beacons and torp off the drones, then cloak and RT in for a capture. And while capturing I’m face-torping any incoming baddies.

Discourages teamwork and objective based play? I’m *always* in the front lines helping my team. And in beacon capture modes, I sit within 6km of the beacons and torp off the drones, then cloak and RT in for a capture. And while capturing I’m face-torping any incoming baddies.

 

You’re not like many LRF pilots out there.

ELRF the disintegrator is useless in close range.

Wat?

It isn’t, it’s the strongest close range insta pop weapon ever! Cov Ops behind you with Plasma Arc.

Weapon Overcharge online to be sure, turn the disintegrator around and click, boom!

The fact that you can shoot in any direction makes it to the best self defend module ever, if you know how to use it.

U wot m8? I wrek you, torp lrf is 4 fgts.

Seriously. Disintegrator is for good guys & for nubs.

Torp LRF is only for nubs.

Just remove all changes of the LRF with the 1.0, the RT nerf is okay, but i want my instant pop LRF back :frowning:

Can someone create a signature like the one for the A1MA, just signed that we want the old LrF’s back!

Or i’ll hunt devs with the buffee Ion Emitter.

Need a signature? I’ll do one.

Need a signature? I’ll do one.

Yea, the ‘Old LrF movement’ is coming! :slight_smile:

Thanks @ xKostyan for this movement ideas, they could help a bit, or much. Depends on the supporting amount of players.

QZTlQ2D.png

Vv1rHKO.png

QZTlQ2D.png Vv1rHKO.png

Will do that after the devs confirmed that A1MA will be removed, thank you!

Will do that after the devs confirmed that A1MA will be removed, thank you!

http://imgur.com/aEENRaH

both A1MA and LRF in one.

You have no excuses now.

aEENRaH.png

Indeed.

Fair games, what is this foreign thing of which you speak?