Now the module is balanced. They are already fixing the game, as you can see. One broken module is fixed.
Now you need to plan in advance when to use it, and it is not a panic button even a monkey could use to escape from danger.
No, because of the weakness it’ll be “get out at the first sign of trouble.” Because of the resistance hit you can’t use it as a last resort. That would be too late.
Seems perfectly balanced to me. Now you have to plan ahead, recognise potential threats and activate RT before the CovOps starts to plasma arc you.
But you hate all LRF’s so I doubt you’ll understand “perfectly balanced.” Also, I just kind of move out of the way of a covops. Few are a threat with plasma if you know how to pilot a frigate.
I’ve been killed so many times as captain begging for an engineer hiding behind an asteroid as guided torps fly at me from two or three JLRFs.
If you can manuever from one side of the asteroid to the opposite, then that’s a good enough turn radius. If you can do this from midfield to force the captain to either take the torp or go far enough back that they have no cover, then you’re successful enough.
Not that I really agree with the guided torp/disintegrator nerfs. They really ought to change them back. The RT nerf, on the other hand, is really good. Before the patch, I had a terrible build for Templar AE that I threw a RT on, and it happened to be functionally immortal. Now, I’ll probably change it back to IR pulsar or something, because I don’t really need the manner of mobility RT provides now. On the other hand, people who actually use the special module just might, because it’s a neat way to quickly change where you’re aiming from, so that someone doesn’t lob an EM torp at your face and manage to hit you.
If you have one engine slot, use veniers. That’s my rule.
Torp LRF is only for nubs.
Just remove all changes of the LRF with the 1.0, the RT nerf is okay, but i want my instant pop LRF back 
Torp is useful for flushing out the enemy, and suppressing a location. It’s not great at killing, the cloud’s trivial, and unless you overheat it’s not great. It sucks for DSR. If you go gunboat then the torp gives you a third weapon option. On ELRF the disintegrator is useless in close range.
The insta-pop LRFs have always been OP. I felt bad grinding them in PvP. It felt cold.