New Ceres mining facility
Map story/in-game description
_ “Ceres-3. This planet is well known for an unknown facility, that no one could ever say by whom it was built. Neither aliens, nor precursors. In fact, the only thing that is known, is that it is surrounded by a field, which blocks all navigation systems. We have got news that cartels somehow managed to get through this field and they are trying to get the most of information they could use on their ships. If this facility falls to their hands, the chance to take over federation by cartels rises!” _
general description
The map looks like the orbital station that can be seen from both maps northern mining station and eastern mining station. Design of the station is uknown and partialy the same as jericho, since it was mentioned in the sectors description on game website (+design of objects build in asteroid field in eastern mining station). Enemies are cartels. You can fly into the station (it has tunnels in it leading to core (a big room with a strong generator dealing Thermal damage when you get too close))
Map description
the new ceres mining facility is an unknown cube-like station with entrances to tunnels leading into the station core. The main idea came from this picture, but the station tunnel system is far more complex.
First round-securing facility
Description:
your task is to disarm 5 EM bombs located somewhere on/in the facility. The bombs spawn on random places evreytime you enter this scenario. Every bomb has its own countdown. Fast ships recommended. In order to disarm a bomb you need to fly close to it and interact like capturing beacons. If a bomb explodes before you disarm it, you failed. Cartel squads periodically arrive to fight against you. If all players died you failed. You can see bombs on your radar, even though the bombs are further than your maximum range, and these can be seen through obstacles.
Narrator: "Attention merceneries! The nearby areas are well known for computing system failures due to the radiation coming out from the core. Our scientists delivered us new alien shielding technology that should protect you from it. Secure this area from cartels at all costs!"
Enemy description:
Cartel lieutenant (unlimited number)
ship: swift (t1) / sai (t2-t3) / eagle (t4-t5)
weapons: pulse laser mk 2
modules: orion targeting complex, hull booster / parasitic remodulator, hull boost
Cartel captain (only one of them appear in t1, two in t2-t3 and four in t4-t5)
ship: raptor (t1) / reaper (t2-t3 / grizzly (t4-t5)
weapons: coil mortar mk2
modules: autonomous repair station, mass shield generator / pulsar, spectre field
Bonuses:
continuous energy regeneration
max speed increased by 20%
Second round-defeating enemy forces
Description:
this round is divided to 3 waves, your mission is to defeat all enemy forces. But watch out for those getting too close to the mining station core, their task is to destroy the core. The enemies are so strong and in such numbers, because the fact, that you can build your own defense systems helps you a lot. This means the enemies should be stronger so it still ould be challenging (see my reply to mill’s post(#5)).
-1st wave-40 cartel leutenants + 2 cartel captains (T1); 1st wave-50 cartel leutenants + 3 cartel captains (T2-3); 1st wave-55 cartel leutenants + 5 cartel captains (T5)
-2nd wave-45 cartel lieutenants + 5 cartel captains (T1); 2nd wave-55 cartel lieutenants + 6 cartel captains (T2-3); 2nd wave-70 cartel lieutenants + 10 cartel captains (T5)
-3rd wave-3 alien hunters, modified by cartels + 20 Biomorphs + a landing party (cargo ship) (T1); 3rd wave-4 alien hunters, modified by cartels + 25 Biomorphs + a landing party (cargo ship) (T2-3); 3rd wave-6 alien hunters, modified by cartels + 45 Biomorphs + a landing party (cargo ship) (T5)
-they must not destroy the core, otherwise you will fail. If all players died you also failed.
Narrator: Wave 1: _ “Looks like some cartel managed to call for reinforcements! The unique core must not fall!” _ Wave 2:_ “Attention pilots! The next enemy wave is already in action!” _ Wave 3: "Watch out merceneries! Alien signatures detected along with a transport ship!"
Enemy description:
Cartel lieutenant
ship: swift (t1) / sai (t2-t3) / eagle (t4-t5)
weapons: pulse laser mk 2
modules: orion targeting complex, hull booster / parasitic remodulator, hull boost
Cartel captain
ship: raptor (t1) / reaper (t2-t3 / grizzly (t4-t5)
weapons: coil mortar mk2
modules: autonomous repair station, mass shield generator / pulsar, spectre field
Modified alien hunter
ship: Hunter
weapons: unknown weapon
modules: unknown modules, Alien defence system
Landing party
ship:Cargo ship
weapons: none
modules: none
Biomorph
ship: infected ship
weapons: Turbophaser
modules: Unknown modules
Bonuses:
critical chance increased by 25%
critical damage bonus increased by 25%
Third round-activating shield barrier
Description:
your task is to activate 3 energy generators and a shield projector. You should do this as fastest as you can, because enemies will keep coming. In order to activate an energy generator you need to get close enough to “capture” it like a beacon. You need to do the same with the shield projector. If all players died, then you failed.
Narrator: "We have gone this far, we must not fail! Activate all three generators and make sure the shielding systems are working!"
Enemy description:
Cartel lieutenant (unlimited number)
ship: swift (t1) / sai (t2-t3) / eagle (t4-t5)
weapons: pulse laser mk 2
modules: orion targeting complex, hull booster / parasitic remodulator, hull boost
Cartel captain (unlimited number, but spawns less frequently than cartel lieutenants)
ship: raptor (t1) / reaper (t2-t3 / grizzly (t4-t5)
weapons: coil mortar mk2
modules: autonomous repair station, mass shield generator / pulsar, spectre field
Modified alien hunter (only one of them appear in t1, two in t2-t3 and four in t4-t5)
ship: Hunter
weapons: unknown weapon
modules: unknown modules
Bonuses:
continuous hull repair
Opinions? Thoughs?