New PvE Game Mode: Survival

*crackle crackle* you are lost in a new unknown space with a wing of 12 (number could vary). This is a larger unknown space map. there’s biomorphs around you and your goal is to survive. Biomorphs drop loot and get harder and harder to defend as the levels progress. Wave after wave of biomorphs attacks you until you die. You have no duplicators and 1 ship. 

 

OPTION 1: 

You get no rewards based on levels. It’s all based on the loot that you pick up while in Survival. You have to find the inactive cargo drones to send your loot back. they might even require repair parts which you have to find! (optional) There MAY be blueprints but it’s up to you to find them in the well defended alien stashes! There is also a leaderboard and it’s based on how many biomorphs you and your wing killed. At the end of the week (or month), top wing gets 1k GS. 

 

OPTION 2:

There’s no loot around. your job is to try to kill as many of those darned aliens as you can before you die! It’s like call of duty zombies! Rewards vary depending on how many levels you complete and the waves get harder and harder to kill off. The players in the wing that fights off the most waves (completes the most levels) at the end of the week gets 1k gs!

 

Tell me what you think and good suggestions will be edited in! 

 

Edit: maybe devs could find a way to integrate dreadnoughts into this…

+1

Any new content is good! However I would like the devs to concentrate fully on the dreadnoughts atm :wink: And then the rest of the secret project ships, and maybe then your suggestion…

I’m actually down for this. However, if it were integrated though then the only way to see if it would be good is if the bios are full strength, half or the measly ones from the stations.

 

**I’m up for option 1, since RNG has been a bit reluctant to give me Bps from pve, maybe this could be a better source?

I’m actually down for this. However, if it were integrated though then the only way to see if it would be good is if the bios are full strength, half or the measly ones from the stations.

 

**I’m up for option 1, since RNG has been a bit reluctant to give me Bps from pve, maybe this could be a better source?

well they’d start out half strength and after a while, get more and more and more. like COD and maybe introduce new bio ships for higher levels. :) 

I definitely support this.

Nothing like having a group of 11 guards and one healer for unlimited invisibility :smiley:

[http://forum.star-conflict.com/index.php?/topic/23954-custom-battle-mode-zombie-mode/](< base_url >/index.php?/topic/23954-custom-battle-mode-zombie-mode/)

Much ArcTic. So Idea. Wow

[http://forum.star-conflict.com/index.php?/topic/23954-custom-battle-mode-zombie-mode/](< base_url >/index.php?/topic/23954-custom-battle-mode-zombie-mode/)

Much ArcTic. So Idea. Wow

truth be told, i never saw that before. 

 

if we’re going into technicalities, i could say, much efefay. so idea. wow http://callofduty.wikia.com/wiki/Zombies_%28mode%29

whatever that means.

+1 all the way ArcTic. This would be absolutely brilliant.

 

But, as Mill says, the devs need to concentrate on getting existing in-dev content published before this. Honestly, i think the devs won’t have a problem as it’ll make the game more fun and contribute to the arcade-like style of the game.

great idea, I will support for something like this

I know one game that has implemented this (Hawken) and it is a somewhat cool game mode. The only issue i see with this game mode is that there would be an optimal lineup; most players would take Guards and Engineers because of the survival factor and damage potential. For it to remain interesting, there should be a scenario to this game mode that requires some other ship types, like stuff to protect or some enemies/situations that requires some specific modules activation to beat quickly (cloaked enemies that needs revealing, enemies that must be energy drained, thougher enemies that requires to be sniped to avoid taking too much damage, thermo nuclear bombs that needs disabling/capturing, alien captain that needs to be killed). There should be some effort given to the game mode so it doesn’t turn into another Frigate’s PVE.

I know one game that has implemented this (Hawken) and it is a somewhat cool game mode. The only issue i see with this game mode is that there would be an optimal lineup; most players would take Guards and Engineers because of the survival factor and damage potential. For it to remain interesting, there should be a scenario to this game mode that requires some other ship types, like stuff to protect or some enemies/situations that requires some specific modules activation to beat quickly (cloaked enemies that needs revealing, enemies that must be energy drained, thougher enemies that requires to be sniped to avoid taking too much damage, thermo nuclear bombs that needs disabling/capturing, alien captain that needs to be killed). There should be some effort given to the game mode so it doesn’t turn into another Frigate’s PVE.

But what if you were to add new biomorphs? One for each other roll that players can fly? Below is open to suggestions which i will edit in to the first post. 

T = deals thermal

EM= EM

K = Kinetic

 

Hunter EM = Guard (would have to get some better armor)

Missile ship K = LRF (has a weapon that is basically alien octopus with long range and high velocity. )

Healer  T = Engineer (Every two minutes, it heals all biomorphs on the map. Is constantly visible due to green alien glowing. Has drones but no weapons.)

Biomorph E= Gunship (they have pretty high dps)

Stalker T= tackler (would slow down interceptors. Is low range, about 3000 meters, but modules slow all ships down to 150. Has low dps guns and is pretty flimsy)

Beast K = Command ship (has orb that protects it from all damage for 5 seconds. is medium dps. orb has recharge of 10 seconds so get them while their shields are down! This ship is also slow)

Daze EM= ECM (basically same stuff but not quite as powerful)

Assassin K = Cov ops(has alien plasma arc)

Sentry T = Recon (has micro locator that has 6k meter range. micro locator is larger and easier to hit destroy) 

But what if you were to add new biomorphs? One for each other roll that players can fly? Below is open to suggestions which i will edit in to the first post. 

T = deals thermal

EM= EM

K = Kinetic

 

Hunter EM = Guard (would have to get some better armor)

Missile ship K = LRF (has a weapon that is basically alien octopus with long range and high velocity. )

Healer  T = Engineer (Every two minutes, it heals all biomorphs on the map. Is constantly visible due to green alien glowing. Has drones but no weapons.)

Biomorph E= Gunship (they have pretty high dps)

Stalker T= tackler (would slow down interceptors. Is low range, about 3000 meters, but modules slow all ships down to 150. Has low dps guns and is pretty flimsy)

Beast K = Command ship (has orb that protects it from all damage for 5 seconds. is medium dps. orb has recharge of 10 seconds so get them while their shields are down! This ship is also slow)

Daze EM= ECM (basically same stuff but not quite as powerful)

Assassin K = Cov ops(has alien plasma arc)

Sentry T = Recon (has micro locator that has 6k meter range. micro locator is larger and easier to hit destroy) 

 

Having more biomorph types would be interesting, but we need reasons to bring weaker ships to the fight. PVE right now greatly favor Frigates because we need something that can take a pounding while destroying lots of enemies as fast as possible. Frigates have the health and the firepower, they just lack speed and some specialized modules (things not needed when swatting mobs or destroying guns). This new game mod needs some reasons to bring stuff that are neither a Tank or a DPS machine or else only Frigates would make sense (just like standard PVE).

yeah but adding biomorphs with longer range so that they could outrange the guards would make it so you need interceptors and fighters. 

yeah but adding biomorphs with longer range so that they could outrange the guards would make it so you need interceptors and fighters. 

 

Yeah, that could do. Would be better though if that long range enemy be a larger than a frigate enemy with destructible guns/modules on it so Fighters and Interceptors could destroy the guns but frigate’s firepower be needed to finish it off. Maybe that Alien Cruiser/Battleship (still smaller and less powerful than the Dread) could have shields generator as well, thus requires some coordinated play from the players to take it out and keep it’s escorts from killing the players off… To go along your endless waves, there could be multiple of those ships to destroy as well as their escorts.

Hmmm and at a certain level, a defiler would come in xD 

So long as there isn’t a time limit, the frigate combos would finally be of use.

I dislike that the defiler has so much health that it has to be killed within 20 minutes with mainly gunships and commands.

Of which can take it down in less than 6…

round one: one defiler

round two: twenty defilers

round one: one defiler

round two: twenty defilers

 

As long as 20 dreadnoughts pop in and save our asses, I’m fine with that!

As long as 20 dreadnoughts pop in and save our asses, I’m fine with that!

nah, super ultra this-will-make-even-the-veterans-cry hardcore mode

 

1 white t1 plasma gun with no ammo, you fly a swift with 100m/s on full afterburner and 100 shield and hull points and regen on shields of 10 pts/min, no missiles, no active modules. 100 defilers. kill them all.