So, with the introduction of 0.9.0, we need some more variation in weapons and modules, here are some suggestions:
Warp Gun
Module
Class: Engineer
Description: Fires a warp gate at enemies, warping them 5000 meters in whichever direction they are facing when hit.
Space Tornado
Combo Move
Class: Interceptor
Description: Five allied interceptors start flying in a circle repeatedly, and it builds up into a space tornado, sucking in enemies and crushing their ships.
Laser Lasso
Module
Class: Guard
Description: Wrangles enemy ships with a laser lasso, entangling them and overpowering their ship abilities. The enemy ship is now attached for 3 minutes to a ‘laser lasso’ behind the Guard, whom can crush them by swinging them into asteroids.
Dark Matter Saw
Combo Move
Class: Engineer/Covert Ops
Description: By teaming up the warp gate, and the plasma arc, you can force enemy ships at warp speeds through your plasma arc, effectively cutting the ship in half and destroying that ship for the remainder of the match, and forcing the player to fully repair it.
Docking ** Maneuvers**
Combo Move
Class: Frigate/Interceptors
Description: Allow two ships to dock together, effectively turning them into one bigger ship. i.e. An engineer that flies around at interceptor speeds, healing everyone and ECMing everyone.
Space Crabs
Module
Class: Recon
Description: Infect the pilot of a ship with space crabs, not allowing them to reproduce, and effectively ending their blood line.
Regression Laser
Module
Class: Long Range
Description: When activated, the next sniper shot or rocket reduces the rank of the player by one permanently. If you are knocked down too many ranks to pilot your current ship, you are disconnected from the game, and forced to re-grind your way back up in ranks to use that ship again.
These ideas are totally awesome, and should be implemented in the next patch, thanks.