Module /Module Mechanic Changes
Engine based stuns changed to disable afterburner and all strife, yaw, pitch for X Seconds (Max 6)
Full Stuns moved to frigate based ships. Now only active on pulsar, Stuns for 1 second per a pulsar hit
Pulsar damage reduced by 25%.
Weapons lock out modules change to have a lower cool down to be more prevalent (Max 5 seconds)
Slow effects (Engine inhibitor) now slows for 45-55%.
Module lockout now lasts up to 6 seconds.
Added new modules that have an aoe reduction to Shield restoration effects (20-30%) 1.8k, Interceptor/Fighter module.
Added new modules that have an aoe reduction to hull restoration effects (20-30%) 1.8k, Interceptor/Fighter module.
Added new modules that reduces the energy regeneration of near by ships by 10-15%. 1.8k yards, interceptor/fighter module.
Additional Module / Skill Based Changes
Cloaking
Reworked, Now consumes 29 energy per a second. Cloaking now has a 30 second cool down. This effects both federation fighter skill, and Module
Q Why was this done?
A Cloaking at the moment is used for survivability, there for a longer duration will help it be used offensively. This will help break up clustering and encourage the fast pace game play.
Cloaking Module
Interceptors & Fighters now have access to this module. This module consumes more energy a second (36/s) then federation skills.
Q Why was this done?
A This was done to help encourage cloaking based tactics and make the game more tactical.
EMP (Jericho-Interceptor)
Now deals 500 damage (Em based damage) to all enemies shielding (only) in 3000 meters.The Interceptor is healed for 20% of damage done. All targets hit lose target lock.
Q Why was this done?
A This gives the interceptor a little more tank, and helps it become something more balanced and effective.
Plasma Network Changed to “Plasma Cloaking Device” (Federation Interceptor)
Now cloaks the interceptor. while cloaked, the interceptor gains 25% movement speed and acceleration. Consumes 23 energy a second. 30 second cool down.
Q Why was this done?
A this ability is well disliked, and felt to be under powered Cloaking further helps the race to become unique, and adds more tactical edge. Besides, Going fast while cloaked is fun!
OverCharge (Empire - Fighter)
Changed. Weapons no longer have overheating while the effect persists. Increased energy, acceleration and movement speed by 50%.
Q Why was this done?
A While the attack speed buff was fun, it over powered the fighter, so a more stable approach was taken.
Incenerator (Empire - Frigate) renamed to "Moralality"
Increases all near by allies movement speed by 35% and all hull regeneration by 25%. Allies effected with this buff are immune to engine dampening (Slow) or stun effects. costs 350 energy, 90 second cool down.
Q Why was this done?
A Incenerator was causing a lot of problems (Primarily it was unstable for the player using it as it caused them to lose the control of their ship). It also was causing excessive camping problems.This new buff will help encourage players to protect the frigate, and will help make them work as a team. it will also encourage close to mid range frigates.
Phase shield (Jericho Fighter)
Activate to cause attacks to travel through the fighter (as if they fighter was not there). Lasts 8 seconds, 45 second cool down.
Another idea was to make it so that you can toggle the ability on (10 second cooldown) and drain energy from your capacitor. 10-20 a second, and heal 100hp per 10 energy.
Q Why was this done?
A Phase shield was just not really offering anything unique. Jericho have long been lacking true identity because of federation. So this was given to help the jericho be recognized as the technologically superior race.
Plasma Shielding (Jericho Frigate)
Places a protective shield around near by allies absorbing all damage for 3 seconds. Regeneration of shields during this time is increased 650%. 90 second cool down. 360 energy.
Q Why was this done?
A Jericho Missile was causing a lot of problems (Primarily it was unstable for the player using it as it caused them to lose the control of their ship). It also was causing excessive camping problems…This new buff will help encourage players to protect the frigate, and will help make them work as a team. it will also encourage close to mid range frigates.