New Matchmaker System Discussion

Welcome, pilots! Here you can leave your feedback about New Matchmaker System

 

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ANOTHER ONE?!

Well i barely play pvp so even if this turns out bad i still wont have any problems with the gameplay.

About the new mm: way better than the other one, team are more equal, pvp becam more funny, each team is close to the victory almost every time.

 

about the pilot rating (for my current lvl): i’m not seeing OP veteran anymore witch is great cause i wasn’t able to play anymore

 

in general that a great mm fix i like it so keep it up :slight_smile:

Waiting time is not bad, but T4 balance is horrible, when im playing T4 many times happend that I was the only one destroyer in team, 1v2 or 2v4, and when I spawned, after 10 seconds I was hit by 2 Photon Emitters, and one destroyer can´t survive against 2 or 3 destroyers. So I think that it might be good if there will be maximally 2 destroyers in one team. I hope that when T5 destroyers will be released, there won´t be problems like this. That is my opinion.

I never have any faith in an automated system to be able to balance something like PvP, in a game like this. Group content where groups are selected by the MM always ends up being a crap shoot, even trying to do PvE missions with a PUG can be extremely frustrating. I have no doubt that this one, won’t be all that much better than the last one, or the one before that, or the one before that, and so on. It might be better in some ways, but it’ll be worse in others, and we’ll still get no shortage of completely lopsided fights in PvP, and PvE PUGs that get wiped in a hurry.

 

PvP, and PvE missions have just become less, and less interesting to me, I’d much sooner see you guys improve open space, like by making PvP completely optional, rather than being like non-optional open space/world “PvP” in any other game I’ve played, which is just ganking, as well as improving the potential synergy gains, and loyalty gains. Credits are fine in open space, or even on the high side, then there’s loot you can use to make stuff which is decent, even if the better stuff is somewhat too rare considering how much of it you need, and getting 100 credits from something in a high level zone never ceases to be frustrating.

PvP matchmaking need more open space zones with more minerals and more public quests in them >.<

The Matchmaker thinks that I am invincible with my empty slotted ships…

I’m playing in rank 7 now, and I’m getting the most unequal teams.

There are only victories or defeats with at least double point difference but mostly more.

I still getting in already won or lost matches sometime, team with killed captian or 3 captured beacon with 700+ points. (not talking about 5 lrf in domination that’s not mm’s fault)
The numbers of destroyers are good there are always equal in each team, and I don’t getting 3+ rank lower opponents anymore.

The waiting time is great but for me it was good for a long time.

I don’t know about other ranks/tiers.

The thing is, I’m not really sure it is possible to balance matches so well in this kind of game, if skilled players decide to use less effective ships or end up in bad positioning etc it doesn’t take much for matches to swing into momentum for one side.

 

The good thing is I think the extra bad waiting times were fixed ;p

Waiting time is not bad, but T4 balance is horrible, when im playing T4 many times happend that I was the only one destroyer in team, 1v2 or 2v4, and when I spawned, after 10 seconds I was hit by 2 Photon Emitters, and one destroyer can´t survive against 2 or 3 destroyers. So I think that it might be good if there will be maximally 2 destroyers in one team. I hope that when T5 destroyers will be released, there won´t be problems like this. That is my opinion.

Yes sometimes happend that people in team had destroyers but they did not use them, but what I wanted to say is that when I click on Launch, I´m waiting, when I join the battle, I can see 2 or 3 destroyers in my team (including me) and 3 or 4 destroyers in enemy team and so on. That´s the problem, it´s superiority, destroyers aren´t like normal ships, it´s pure OPness but matchmaking doesn´t care about what type of ship it is. I mean if it´s destroyer or other clases… superiority is the problem, when there will be 2 destroyers in each team it will be more fair and each team will have better chance to win, in this case depends on player´s skill, who will win…

CinnamonFake (Today, 10:19 AM):

What we need to know is why destroyers were balanced like this. Did someone equip destroyer, but didn’t take it to the battle?

Especially due to events like what you have going on, that’s exactly what’s happening. People add a destroyer, or two to their hanger, but that was only to increase the odds that there would be people on the other side with destroyers, so they can get the kill four destroyers mission done, but never intended to fly them. The kill/assist three players, with a destroyer, using a given weapon, with the worst, and most expensive ammo in the game equipped one can generally be done in one round (so long as you don’t try doing it when your side gets completely crushed, and you can’t even get three kills/assists), but the kill four destroyers one can take several rounds to get done, as even if they have destroyers queued, they often don’t use them. Then the times they do, it could be something “fun” like four vs four, where one of your four doesn’t ever actually connect to the game, and two of their four are using destroyers, while maybe only one of your side (at least of those that actually were in the match) has a destroyer, but isn’t using it.

 

Destroyers are fine in open space (remember open space, it actually exists in this game, it’s not a fantasy you know), and PvE, but not in PvP, they are just too different from every other class of ship, and screw up the balance, with the only balance you try to implement being other people with destroyers. Then if the other side has destroyers, but yours doesn’t, so long as there’s a number of people in the match, it could still be winnable. Although with these small numbers of people per side, so as to reduce wait times you have going, just one destroyer on a side makes for a huge impact, especially if no one on your side has, or is using one.

I can say why: Destroyer are focused. You don’t think how many yolo into you sometimes to try to finish you if you use one. This will hopefully calm down if those idiotic destroyer missions are over.

If you don’t have a destroyer in your line up, you don’t even know if you are matched into a game with at least one destroyer. And that with the ‘destroy destroyer’ mission in mind…

To the onesided things: You will never have a MM that avoid this. It’s a result of cascade effect or in extrem cases skill-difference. When I see someone dying in his engie because of focus fire of the enemy - multiple times! - not staying behind obstacles/near teammates then… even best MM wouldn’t help in such cases.

To the onesided things: You will never have a MM that avoid this. It’s a result of cascade effect or in extrem cases skill-difference. When I see someone dying in his engie because of focus fire of the enemy - multiple times! - not staying behind obstacles/near teammates then… even best MM wouldn’t help in such cases.

When rounds have more people in them, one poor/great player, or a certain class of ship (destroyers) on a side will generally not have as great of an impact in a game like this, which really seems geared for larger scale group combat. Although when the MM is keeping rounds smaller, so as to reduce wait times, one poor/great player, and the ships used by those few players can have a rather large impact.

 

I played Anarchy Online for years, and people in the PvP community were always griping about how bad the balance could be in 1vs1 duels, or how long they took to finish (ex: healer class, vs healer class duels). The devs would always reply that the PvP in the game wasn’t balanced around 1vs1 combat, it was balanced around group combat, where each side has enough people of all/most classes/class roles. This feels like the same sort of thing, so when the MM is purposely making rounds with less people, so the wait times are shorter, it’s at the same time increasing the odds that the rounds will be grossly imbalanced. It’s also why PvP zones in open space is such a bad idea in games like this, as it just makes ganking all that much worse, and it’s unrealistic to expect everyone to always go around in groups in open space.

This matchmaker su… you force us to play on lower ranks in missions for parts of rank 7,8,10 and 13 but punish us with this matchmaker. Do something with that or give us option to collect parts by playing on our r15 ships.

This matchmaker su… you force us to play on lower ranks in missions for parts of rank 7,8,10 and 13 but punish us with this matchmaker. Do something with that or give us option to collect parts by playing on our r15 ships.

Or better still, at any rank, with ships at any synergy level, with options for any game play mode (PvP, PvE, vs AI, and open space), and remove some of the utter crap “rewards” you can get (ex: tiny credit rewards, and low level raw resources, in high level content).

 

I’m guessing they’re doing the thing other companies do with games which is to try to provide incentives to get people to play at lower level content (typically by getting them to roll alts), rather than just live in the level capped areas. Although to me, the max synergy BS buggers that up, as they in effect are asking vets, to come back to lower ranks, and use ships at their most powerful state (max synergy). Think about what that’s like for the newbies, sure there’s more people there to get rounds going, but especially with these small player count rounds, they will find themselves getting raped by vets in max synergy ships, that won’t be fun for the newbies.

 

I wish they’d do one, or more polls on what people think of this max synergy, at specific ranks thing they have been pushing hard. If they do such polls, it should also include options for why they like, or dislike it, not just a flat yes, or no, as the more info they can gather on why players like, or dislike something, the more effectively they’d be able to make something most players would like.

The MM seems okay, few seconds more of average wait for steady incoming pvp pve games, also the destro count is okay on both teams. Still, the pilot rating isn’t really an accurate way of showing someones skill level, when that part gets swapped for something better like elo-ish counter or similar, the MM will be really close to fair-play.

Barely any information is given to us apart from “Fighting for each pilot should become more balanced.” which is quite vague.

 

With the info we have, I can only say that the MM is built on wrong choices. You can’t balance random pvp. You are already promoting low rank play - which is kind of absurd but a good way to offer people ways to get ships- and pilots’ profile stats change accordingly.

 

MM works on the assumption that pilots are honest about their stats. If some top pilot decides to bash low ranks that are normally filled with newbies, there is nothing you can do to prevent it. He can lower his stats with almost no effort by getting into battles and doing nothing.

I can only guess that this new MM works for RU only servers/players but it is not good for EU. (preferred region set to any region or not) Every hour of everyday there is a steady message going through general english chat, sent by different players: “omg these queues are so long”. Lots of new players quit and that is a bigger issue than a player controlling the defiler in pvp.

 

Destroyer MM balance is also laughable. It is based on yet another assumption that a pilot who has a destroyer in one of his 4 slots will fly it. Personally I do not care about destroyers but I see pilots that have destroyers in slots and not use them everyday. I’m not trying to say those pilots are wrong not to fly destroyers, it is completely their choice but what happens when Team A’s destroyer pilots dont use them while Team B’s pilots are? Literally waited longer for a balanced game that is not balanced in any way.

 

I do only r15 pvp and I enjoy those rare battles filled with top players but as I said before, I don’t find it reasonable to wait for 1~minute more for every single pvp battle I queue for just for the chance of getting 2 balanced battles out of every 100 battles.

 

 

Simply put, MM makes definitely more _balanced _battles overall but the number of those balanced battles is so low and the disadvantage of longer queues makes the balance obsolete.

Everyday the queues are getting longer by a slight bit. Player number is declining even though you claim otherwise. I believe every update must be focused on getting new players AND  keeping them for now. A new, inexperienced player will not understand this _balance _since he is new and going to be bashed by more experienced pilots anyway. 

In other words, pilot rating can be changed on a moments notice, so it makes it predictable in an unbalanced way. The rest is okay.

In other words, pilot rating can be changed on a moments notice, so it makes it predictable in an unbalanced way. The rest is okay.

Cinnamon once said it isn’t only pilot rating so I’m assuming some other stats are taken into consideration. All stats can be changed for the worse at anytime.

Cinnamon once said it isn’t only pilot rating so I’m assuming some other stats are taken into consideration. All stats can be changed for the worse at anytime.

 

Yeah, im just guessing now it takes other variables in consideration, i wish we could get a full display of the MM logic, not just the “its better now” lol. Still think the elo rating system is better and its used in most of the mmo games for good reasons.