New Implant and damage nerf accomodations

Because of the damage nerfs of the upcoming patch, PvE and SpecOps will be nearly impossible because you can’t kill them fast enough. Compensate by making their shields and hulls weaker or by reducing their resistances substantially. Also you should tone down their damage because that’s just silly.

 

Because of the implant nerfs of the upcoming patch, PvP will be unbalanced af because you will have no control over your modules and ECMs/Tacklers will prevail with their quick cooldown debuffs that you can’t shake. If the “make invisible for x seconds”/“Make immune for x seconds”/“buff hull by x points” implants time has been nerfed heavily, compensate by making their cooldown less.

 

Anyone wanna come destroy this suggestion? I really want to hear your arguments in the dev’s defence.

Because of the damage nerfs of the upcoming patch, PvE and SpecOps will be nearly impossible because you can’t kill them fast enough. Compensate by making their shields and hulls weaker or by reducing their resistances substantially. Also you should tone down their damage because that’s just silly.

 

Because of the implant nerfs of the upcoming patch, PvP will be unbalanced af because you will have no control over your modules and ECMs/Tacklers will prevail with their quick cooldown debuffs that you can’t shake. If the “make invisible for x seconds”/“Make immune for x seconds”/“buff hull by x points” implants time has been nerfed heavily, compensate by making their cooldown less.

 

Anyone wanna come destroy this suggestion? I really want to hear your arguments in the dev’s defence.

There is 0 arguments. Nerfs to implants should never happen!

Good gripe sir! ;3

I disagree. Those two implants alone are rendering all non drone tackler modules useless. Hull resist and invis implant nerf is not really necessary, most of people use purge effects implant anyway.

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My feelings exactly.

My feelings exactly.

Never base balance discussions on feelings, but on common sense… oh wait

Xp