I suggest the introduction of three new faction specific weapons:
Empire: Frigate weapon:
Charged Laser: Long range laser cannon with limited rate of fire (similar to pulse laser, but lower rate of fire and no spread). Thermal damage. The beam would be red-purple-ish.
Damage: 2000 per pulse (each is 0.6 sec long)
Rate of fire: 37 pulses/min
Range: 5000
Crit chance: 5%
Crit damage: 50%
Overheating/Cooling: 8/3.5 sec
Federation: Interceptor weapon:
Plasma Flamethrower: Short range area of effect weapon. EM damage. Can pass through objects. Hit enemy ships receive 500dps for 3 sec. The flame would be green-blue-ish.
Dps: 2500dmg/sec
Rate of fire: 60/min (continuous flame)
Range: 1000m
‘Projectile’ speed: 1200m/s
Crit chance: 5%
Crit damage: 75%
Overheating/Cooling: 2,5/0.8 sec
Jericho: Fighter weapon:
Bolt Driver: Weapon capable of charging multiple projectiles. Kinetic damage.
Weapon fires fully automatic. Seizing to fire will charge the weapon. Once the weapon is charged, it will release a short, high rate of fire burst, when the trigger is pressed again. The duration of the burst is determined by the time the weapon had to charge. The projectiles would look similar to the ones of the Termoreactive Weapon, but significantly smaller.
Damage pet shot: 1500
Rate of fire (full auto): 80/min
Rate of fire (burst): 500/min
Maximum burst size: 4 shots
Burst charge replenishment: 1 charge every second
Range: 3500m
Projectile speed: 6000m/s
Crit chance: 7%
Crit damage: 60%
Overheating/Cooling: 10/3 sec