this new class of destroyer would follow a similar mindset to that of a gunship, it would be meant to rain large damage in a small area around it, but anything outside of that range could easily kill it, these destroyer types tend to have weaker resistances then other destroyers.
NOTE: very few specific values are being declared as to leave more room for the developers to balance the ship
SPECIAL MODULE:
-“Ambush” warp drive
teleports the ship to a targeted ship (max range of 3000m) and then spawns a minefield around itself
WEAPONS:
-“Thor” torpedo launcher (thermal)
slow unguided missiles that fire in a style identical to that of a coil mortar, longest max range, slow rate of fire
-“Pariah” flak cannons (kinetic)
fire projectiles which home in on locked ships, mediocre range, good rate of fire, probably the most reliable choice
-“komodo” chain lightning cannon (em)
fires en electric beam, which damages all enemies around the point where it ends, best against groups, short range,
MISSILE SLOTS:
-smart mine
drops a mine which chases down enemies in a 1500m range, can be destroyed
-bomb
fires a guided torpedo with high damage
MODULES:
-disposable reactor
passively increases energy regeneration while the module is not on cool down, when activated creates a large cloud of radioactive debris
-E.M.P.
disables use of active modules for nearby enemies
-nuclear bomb
fires a slow moving bomb which creates a large explosion after 30 seconds, second activation will cause the nuke to detonate early
-“rearguard” automated missile launcher
passively fires guided missiles at nearby enemies, on activation range increases and the launcher fires at the locked enemy
-“hades” camouflage device
camouflages and hides the destroyer from radars for a very short time, any damage taken at all will cause the ship to decloak


