New craftables

Anyone have any news on the other “T6” craftable ships? I’m sitting here on enough parts to make a caltrop and an octo but waiting for the T6 guard/lrf to show up. I’m dying of anticipation here…

[http://forum.star-conflict.com/index.php?/topic/25153-questions-to-the-developers-of-star-conflict-november-2014/#entry296145](< base_url >/index.php?/topic/25153-questions-to-the-developers-of-star-conflict-november-2014/#entry296145)

 

If you’ll notice, I already asked for more information. I doubt the devs will be willing to divulge anything other than “SoonTM”, but maybe they’ll be generous. At any rate, you are asking in the wrong forum if you are looking for someone who knows. All the Super Testers are over on the Russian side, and all of them have signed non-disclosure agreements. You won’t get any of them to talk, so don’t bother asking.

 

 

And yes, I am holding out for a Secret Project Tackler.

I would venture to guess they will add more t5 to finish out the tree before putting in t6… You you may be waiting a while. Also, assuming the tree is implemented in the crafting you will need the preceding t5 to craft the t6 anyway. So, you may as well craft that ship ang get your pew pew on.

I would venture to guess they will add more t5 to finish out the tree before putting in t6… You you may be waiting a while. Also, assuming the tree is implemented in the crafting you will need the preceding t5 to craft the t6 anyway. So, you may as well craft that ship ang get your pew pew on.

Omg do you even play the game? People have been calling “secret projects” ships “T6” because of how different they are for forever.

Omg do you even play the game? People have been calling “secret projects” ships “T6” because of how different they are for forever.

:fed014: no… just you.

:fed014: no… just you.

It pays to pay attention to chat. But I do know that there is no such thing as T6 and will not be. Though T6 is apt for ships of their calibre and placement, being, placenent-wise, R16.

It pays to pay attention to chat. But I do know that there is no such thing as T6 and will not be. Though T6 is apt for ships of their calibre and placement, being, placenent-wise, R16.

 

What? Is that even a sentence? Are you speaking english? I speak a few languages… want to try it in another so it might have any logic? :01515:

What? Is that even a sentence? Are you speaking english? I speak a few languages… want to try it in another so it might have any logic? :01515:

 

He is referring to the Secret Project ships as “Tier 6”, even thought they are Tier 5. If we had a Rank 16, it would be located on the ship tree where the Secret Project ships currently sit. It’s gamer-slang, and nothing more.

 

Can we be done with the pointless arguing now?

He is referring to the Secret Project ships as “Tier 6”, even thought they are Tier 5. If we had a Rank 16, it would be located on the ship tree where the Secret Project ships currently sit. It’s gamer-slang, and nothing more.

Can we be done with the pointless arguing now?

This^

And I was just trying to get a point through. But it seems you translated my thoughts better than I even did. XD

Now onwards to resource-gathering! Gimmie yo pics and quotes and ETA’s!

Top Secret Project is a tier 5 craftable ship. Implants rank goes from 1 to 15.

Everything else is the same.

There will be no tier 6 with the current amount of population, I guess.

If the game goes by next year and  becomes more popular, then T6 might get introduced.

My estimate is around 6 - 8 months, if not more.

Of course, all the remaining top secret projects would have to be released before that.

 

Note: Opinion stated above, is my own.

Top Secret Project is a tier 5 craftable ship. Implants rank goes from 1 to 15.

Everything else is the same.

There will be no tier 6 with the current amount of population, I guess.

If the game goes by next year and becomes more popular, then T6 might get introduced.

My estimate is around 6 - 8 months, if not more.

Of course, all the remaining top secret projects would have to be released before that.

Note: Opinion stated above, is my own.

Opinion with mixed fact. And I’ve heard from devs that T6 is a no-go. This is not a discussion about T6, it is a place to throw any and all info people have about craftable ships.

Opinion with mixed fact. And I’ve heard from devs that T6 is a no-go. This is not a discussion about T6, it is a place to throw any and all info people have about craftable ships.

 

You will find none. Non-disclosure agreement is in effect.

If someone would break that rule, then the men in black would get it.

CovOps may be worth waiting for.

We can only hope for them to have good passive bonuses. Why would you want a Cov Ops when Grey Falcon, Falcon-M and Golden Eagle are already good? 

A 3 Adaptive Cov Op would be interesting to see though.

 

I want to see the Fed Tackler. If it has Railgun bonuses I’d buy it. If it doesn’t the already existing Tacklers are pretty good.

I want to see the Fed Tackler. If it has Railgun bonuses I’d buy it. If it doesn’t the already existing Tacklers are pretty good.

 

Railgun bonuses would be kinda pointless on a Tackler. I expect it would be more likely for it to have a weapon cooling rate bonus of 10% or more, because Gravi-beamers. And possibly an Afterburner consumption bonus of 20% and a Speed bonus of 10%.

Off topic, kinda. If you salvage (can you anyway) a craft ship how many mats do you get back?

Thinking that if you could get enough back you could go ahead and build all of them now then if something you like better comes along salvage an older one and build the new one.

Off topic, kinda. If you salvage (can you anyway) a craft ship how many mats do you get back?

Thinking that if you could get enough back you could go ahead and build all of them now then if something you like better comes along salvage an older one and build the new one.

Lol you only get like one part from each slot you chose. It’s utter crap atm.

Plus you waste 6million in processing.

Off topic, kinda. If you salvage (can you anyway) a craft ship how many mats do you get back?

Thinking that if you could get enough back you could go ahead and build all of them now then if something you like better comes along salvage an older one and build the new one.

you get 80% of everything back, except synergy and customizations, those are lost completely

you get 80% of everything back

 

Can you define what constitutes 80%?

 

For instance, do you get fully crafted ship parts back, or you do get only the raw resources?

So you would still need about 120-150 monos to craft a new one after destroying the old one… Not great, but options are options.