New Class: Swarm

The swarm isn’t so difficult to implement. Either you use the drone spawn mechanic or an replace-spawn-script.

Drone mechanic would be the easiest, but not so amazing as the replace-spawn one.

Especially the latter has the advantage of fast remove from an alerted attacker.

But it had the problem that you need to model more models.

I’ve seen lots of awesome ideas from people just ignored because it wasn’t in devs’ plans

The main issue here is an amount of time and human resources. That’s why we have to find compromises or leave some for later.

The main issue here is an amount of time and human resources. That’s why we have to find compromises or leave some for later.

See? It’s not impossible, it would just take ages and lots of effort. Xp

And if you look back, I’m only one of few (active) vets that are actually still playing the game.

This is beyond ignorant.

This is beyond ignorant.

This is beyond the point.

This is beyond the point.

Everything is beyond the point when there is no point

Excuse me, I meant “topic”. It is beyond the topic. As is much of what you bring to the forums.

Still more than you, i can live with that.

Katovskiy, don’t you think that what you do on the forum is counterproductive? Instead of arguing with other people, write constructive posts, we all want to be enlighten with your wisdom. 

Katovskiy, don’t you think that what you do on the forum is counterproductive? Instead of arguing with other people, write constructive posts, we all want to be enlighten with your wisdom.

And watch as he comes back with something completely irrelevant that sounds more like a personal attack than a decent on-topic comment.

Still more than you, i can live with that.

And this doesn’t even make sense? I’m always suggesting new things for the game and all you ever do is insult people and say “NO” to essentially everything.

Anyways, devs, if you want, I can go ahead and start working on the HUD overlay for the drone controls. Just throw your current HUD files at me (unpacked ofc) and I’ll get to it.

Katovskiy, don’t you think that what you do on the forum is counterproductive? Instead of arguing with other people, write constructive posts, we all want to be enlighten with your wisdom.

Those that seek will find the way.

Anyways, devs, if you want, I can go ahead and start working on the HUD overlay for the drone controls. Just throw your current HUD files at me (unpacked ofc) and I’ll get to it.

Worst part he is actually serious.

Worst part he is actually serious.

Well the devs aren’t working on it. I might as well give them the option.

I’m sorry Fox, but this time Katovskiy is right. Devs won’t give you game files, they don’t even give us drop chances so… 

Well he is right. About me being serious. XD

Tbh I don’t really care. I offer up my help and the only one at loss is the devs for not taking me up on it.

Ever.

I just love how as soon as Kato starts commenting everything goes completely off-topic. Can we just ignore him form here on out? Just carry on a conversation around him.

Quite the opposite.

The thing is bothering me now is: What happens when you have lost one Swarm unit and you recover singular form? 

 

It’s going to have a hole…   :00555:

Yes, actually. For every swarm unit lost there will be one less to cover the stalk, leaving vulnerable spots. (Just lowered max hull volume for the singular form.)

And because technically the drones are going to be much like destroyer modules in terms of model compatability, there will be a hole on the actual model where that drone is missing. Just like when you destroy the Archon’s core it leaves a hole.

Actually, it wouldn’t be extremely hard to implement the Swarm. When you swap from singular form to swarm, the system could simply replace your model with the stalk form, while spawning near it a number of swarm drones equal to a variable that contains the number of drones alive. Viceversa for stalk->singular form. When drones don’t have commands to follow, they could just use the normal drone AI. When in singular form, devs could use the same script they use for destroyer modules for the drones, giving to each individual piece the ability to die. The problem is programming all the commands and the abilities, and modeling each swarm-class ship with each combination of alive/dead drones

Actually, it wouldn’t be extremely hard to implement the Swarm. When you swap from singular form to swarm, the system could simply replace your model with the stalk form, while spawning near it a number of swarm drones equal to a variable that contains the number of drones alive. Viceversa for stalk->singular form. When drones don’t have commands to follow, they could just use the normal drone AI. When in singular form, devs could use the same script they use for destroyer modules for the drones, giving to each individual piece the ability to die. The problem is programming all the commands and the abilities, and modeling each swarm-class ship with each combination of alive/dead drones

That’s what I thought. Just model them after destroyers and the real work would just be programming command control and GUI.