New active module “Ghost”: Destabilizes molecular structure or the ship making it immune to kinetic damage and gives ability to pass through objects for 3 sec. If by the time ships is reassembled its location intersects with an obstacle - matter stabilization is failed and ship is turned into particle cloud (destroyed). Particle cloud deals certain damage to all/enemy ships.
Sounds interesting. I like.
3 seconds is not enough
This + Warp
Ghost warp… Mmmmmm…
Module is cancelled upon subsequent use of other modules But there are some issues with how do you detect if ship is “inside” something as there is really only a boundary. Also these boundaries appear invisible from the inside side which would also affect the graphical visualisation for the player
3 seconds is not enough
I’m afraid more than 3 could be OP…
…detect if ship is “inside”…
You send an imaginary ray. If it intersects with bounds odd number of times - you are inside (but I’m sure devs can figure out the way to determine)
So can we get some constructive dev feedback on this? I like it.