4 minutes ago, xKostyan said:
btw
after this:
"I’m starting having doubt about the fact all of them have 8 turrets , since I’m not a destro player…
But the guns anyway, behave the way I described. "
You think you qualify as a knowledgeable Destroyer player? That is so qualified to judge their balance?
You think others that are way more experienced in flying destroyers are not qualified to judge their balance, but all of a sudden you can?
Should i bring you a ladder so you can get of that mastodon of a high horse you got?
The difference between me and you is: that I’m stupid.
I fly destros even If I don’t like them or I’m not totally good at, or I dunno how to really fit one of those.
If the team ask, I obey and fly them. Skills come later… when I’m tired of being sodo…
3 minutes ago, xKostyan said:
Guards are weak in general
LRFs atleast have some niche once in a while
Engineers are engineers, those aren’t going anywhere.
Frigs in t5 2 years ago when games were 5vs5 were terribad. Like totally.
20 minutes ago, xKostyan said:
What fdef? We played NOVA.
I said interceptors ruled the game, gunships ruled organised corporate tournaments, because of extremely tactical tactics of 1,2,3 mass Overdrive on a healer.
The new nova? LEL, cute <3
Gunship always ruled. Yes 'ceptors in some gamemodes were betters but as soon a skilled 2 man squad with gunship faced a 2 men squad wwith ceptors: 90% of the time the ceptors freaks lost (more range, more dps against to supporting ships, cause of the range, like engies that in the ends makes the difference).