Hot Fix Changes needed now!
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Lasers Size increased by 35%
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Lasers Rate of fire increased to min 80-90 Rounds per minute
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Rail-guns Rate of Fire to min 50-60 rounds per minutes
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Change Horizon module to Based amount 550 (Mark 1) to 750 (Exceptional)
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Reverse the reverse heavy weapon barrel speed changes
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Remove heavy weapons from interceptors
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The design of “Squad license” needs to be deleted. Any player can now make Squads of 4.
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Heaving a License now increases the size of Squad to 6
Changes that are needed immediately (After Hot Fix)
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All Ships rebalanced
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Additional 10% Resistance bonus to frigates
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Direct Recovery Module heals all allies in 1500 meters for <Burst heal>. Large Cool Down
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Warp Gate sized increased by 50%
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Warp Gate life increased to 2500 Hull 10000 Shields (With 250 shield regeneration a second)
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Warp Gate Duration changed to 3 minutes
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Warp Gate now has a second end 5000 meters directly a head. The game can now be used in both directions.
Things that need to be investigated
Barrel Roll Based on Ship Size
Barrel roll kills the desire to use a weapon, it should never be more then the current hailstorm - plasma gun
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Add a new system of “barren power” to each ship size, maybe even race
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Barrel speeds roll faster for smaller ships, but slower for larger
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Ships now gain -X Speed per turret for barrel effect, placing frigates at the slowest
Optimal Bonus based on Turret
One of the major problems with sniping, and also mid or close range frigates it optimal. Adding a system
to give a bonus optimal range based on turret amount is a good way to correct both problems, but will require a reduction to the optimal range of some weapons.
Example -
250 bonus optimal range per turret
500 Bonus optimal on a interceptors
1000 optimal range on a fighter
1500 optimal range bonus on a frigate
Assuming Pulse laser is 1250 optimal range It will be
1750 Interceptors
2250 Fighter
2750 Frigate
These changes will encourage Mid/Close range frigate builds, improving dynamic game play
and tactics.
Faction Based Technologies
One of the major design flaws to this game is that every race has the same type
of life, and similar types of tanking. These makes every ship feel the same, and
badly reduces the unique feel of races.
I suggest the following changes
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Empire is now Hull(15% HP)/Armor (85% HP)
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Federation is now Hull(15% HP)/Armor (45%HP)/Shielding(40% HP)
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Jericho is now Hull(10%HP)/Shielding (90%HP)
Use the current HP Values, just change their values to the above values
The benefit of this system is these stats can be used to
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Diversify ship builds
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Used later to support weapons or weapons effects (like a weapon that passes through shielding, but is weak toward armor (Federation))
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Offers Another HP pool to protect against the their damage source (Thermal)
Weapons Creation system (designing your own unique weapon)
A system like this would spark creativity in players, and improve the games
dynamic features.
This system can work on a “module” Placement system, where they have a
“weapon hull” that has X Slots in it. Each weapon hull will have 5 slots, and
each weapon will gain a “race bonus” for having 3 slots from its races weapon
modules. Each race will have weapons modules dedicated to a specific concept
that will make the weapon feel like current weapon types (plasma high rate of fire,
rails low etc). Further, each race will have 5 slots to fit in. Each weapon hull will start
with base stats and the modules will increase or decrease the stat. Examples
Plasma Weapon (Custom) (Plasma-Rail Hybrid)
2000 Optimal
70 impact
70 RpM
15s/3 over heating
1.0 Spread
5 Slots
Slot 1 : 30 Rate of fire, 40 impact damage. - 1 second Heating (Plasma)(Federation)
Slot 2 : 30 Rate of fire, 40 impact damage.- 1 second Heating (Plasma)(Federation)
Slot 3 : 30 Rate of fire, 40 Charge speed. - 2 second Heating (Plasma)(Federation)
Slot 4 : 60 Impact, 70 Charge speed. + 0.50 Spread (Railgun) (Empire)
Slot 5 : 60 Impact, 70 Optimal. + 0.50 Spread (Railgun) (Empire)
Finished weapon
Plasma-Rail Hybrid (custom)
506 Dps
160 RpM
190 Impact
2000 optimal
11s/3 over heating
2.0 spread
Example
Plasma has 3 slots for rate of fire
Rail has 3 slots for damage
Lasers have 3 slots for range
Concept of Sniping
I fully support sniping in this game, but because of the low survival times, we dont
really need a burst-concept to make sniping good. As such I move that all
frigate abilities offensive (Empire, Jericho) Be removed from the game.
Sniper weapons should simply just be toned to play a major role in
long range combat. Sniper advantage should be range only.
Ship Abilities.
This is a big section. First I will start with the idea that each race
should have a “concept” to its abilities. In general this is very much the
case for most abilities.
Federation – Cloaking / Hit and Run
Interceptors: Cloaking device.
Frigate: The frigate now has the ability to lay a cloaked mine field. Lasts 3 minutes.
Deals 3750 impact damage per detonation. Max 4 mines per a player. Cool down 90 seconds.
These mines are repair bots, and can repair friendly players in the field by 65 Hull/Shields a second.
Note: cloaking device now grants 35% movement speed bonus to interceptor/frigate.
Empire – Speed / High Response time
Frigate: 35% Movement speed for 15 seconds, immune to stun for this duration. Effects
all allies in 1500 yards. 90 second cooldown.
Fighter: Remove Rate of Fire buff. Weapons not longer over heat while overdrive is active.
Jericho – Shielding / Tank
Interceptor: Instantly sets off an AoE of EM energy, damaging all targets in 1500 meters for 650 Em damage
If the target does not have shields, they lose target locking, and its capabilities for 3 seconds. Heals the interceptor for 50% of the Em damage dealt.
Fighter: As the fighter is shot the shield shifts to resist the type of damage incoming, increasing resistance by 25 Per shot, stacking up to 3 times to that damage type. Passively increases all resistance by 25.
Frigate: Upon activation all allies in 1500 meters are bubbled, becoming immune to damage for 3 seconds. During these three seconds, and 3 after the shields regenerate at 650% their normal rate. 90 second cool down.
Cash Shop Idea’s
Add Ship Color
This is a really huge money making optional, needs to be added NOW!
Add Weapons & Engine Color Changer
Excellent option!
Add new bonus to license
Buying 1 month, 3 month, 6 month license will now give 1 guaranteed loot in PvP and 2 in PvE