Tooltip: Missile explosion generates a hyper-repair field that heals allies in a 600m radius for 2,200 shield and hull points per second for 3 seconds.
Tooltip: Missile explosion generates a hyper-repair field that heals allies in a 600m radius for 2,250 shield and hull points per second for 3 seconds.
Do you mean 6k total? Maybe that’s a little bit too much. 3.5k total is enough. But I like the idea.
I’m against more missiles but this idea is good. Numbers should be tweaked a bit, though. With current numbers, they have much more benefit than a regular missile slot option. Maybe a bit more explosion radius for the heal at least.
This change will also make “the hull missile reload speed increasing module” very useful and could make entire builds revolve around it. (Sorry, can’t remember the module’s name)
Having more possibilities of builds is always a good thing on any ship.