Multiphase Shield

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Versatile dual-mode module for suppressor class destroyers. In passive mode increases shield resistances by 35 pts. Active mode increases the resistance bonus to 110 units. In active mode, the module is able to sustain activity for 6 seconds. After that it requires recharging capacitors for 34 seconds. Experienced pilots will no doubt be using this module constantly.

Module doesn’t look like this in game. It’s so shiny in game.

Meh

Why does this module have a compensator? There’s nothing released by the module that has momentum. 

Or a range sensor thingie. Doesn’t need to know range of anything.

range of the ship/shield in order to apply the bonus correctly? its my hypothesis

I think that’s more of a physical limitation. It applies the effect over a spherical volume so the effect drops off as 1/R^2 and gets too weak at the edge of the range to be effective. It doesn’t need to know the range. 

Clearly the multiphase shield generator needs to analyze the incoming sources of damage in order to modulate the frequency of the shields to absorb damage more effectively, thus needing the scanner. And since shields still have to obey conservation of momentum, the compensators need to be there to dissipate the energy from the change in radiation pressure after the shields get hit.

 

Man, writing technobabble is far more fun than it needs to be.

This module is Meh…
I got mine at upgraded to mk4. and oh boy do i regret spending recourses on that.
I fell that youre better of with turrets than this module. 
110 uinits boost is jack compared to what some of the EM/Kinetic weapons does as dammage to your ship.

It seems/feels like the Shield module is only usefull aginst thermal dammage…
Some EM weapons passes right though your shield. Kinetic blast gets passes the shields.
EM/Kinetc weapons seems to be prefered by none DD players.
So, meh.
If this module is to be of any real use it need to give bonus around 1000+
considering the dammage stuff like the Pyroemitter, Tempest, Gravlens, Plasma Arc etc does.
But then again. people will whine that the DD is too OP. so in the end. its a waste to use this module imo :stuck_out_tongue:

 

This module is Meh…

I got mine at upgraded to mk4. and oh boy do i regret spending recourses on that.

I fell that youre better of with turrets than this module. 

110 uinits boost is jack compared to what some of the EM/Kinetic weapons does as dammage to your ship.

It seems/feels like the Shield module is only usefull aginst thermal dammage…

Some EM weapons passes right though your shield. Kinetic blast gets passes the shields.

EM/Kinetc weapons seems to be prefered by none DD players.

So, meh.

If this module is to be of any real use it need to give bonus around 1000+

considering the dammage stuff like the Pyroemitter, Tempest, Gravlens, Plasma Arc etc does.

But then again. people will whine that the DD is too OP. so in the end. its a waste to use this module imo :stuck_out_tongue:

If you have 0 resist points, this module will grant you more than 50% dmg reduction for 6 secs, and about 30% in passive mode. I would say its pretty nice. Also dont confuse shields with static shields; the only thing dealing dmg directly to your hull is gravity lens (can deal massive kinetic dmg if used properly), and other weapons may blast your modules while you have shields up however not dmging hull directly (only by module explotion. All weapons can bypass shields if you really get close enough…but its really hard to do vs competent pilots). If you go to T4-5, you may see that halos and photons are the favorite anti destroyer dmging tools–>thats EM dmg. But yeah, for T3 destroyers concentrate on thermal resists. 

If you have 0 resist points, this module will grant you more than 50% dmg reduction for 6 secs, and about 30% in passive mode.

can you explain these number to me?

Now lets take some more look at the destroyer.

Prycon at lvl 8 with no shield modules.

Shield: 46500 pts.

Now.

Eclipse launcher … With Double Deflector Ammo.

670 dmg,

1787 em dammage per sec.

or a MK4 pyro emitter that deals 20310 pts of dammage.

Lets also assume that the Multiphase Shield is MK4.

giving it passive resistance of 41pts and active 145pts

so just by looking at these numbers i do not understand how you can conclude that this module will grant more than 50% dammage reduction for 6 sec.

or 30% in passive mode.

from my experiance. its not whats happening ingame. tho i only have the Rank 8 destroyer. cant speak of rank 11.

 

Resistances work so that incoming damage is multiplied by ( 100 / ( 100 + Resistance )), as long as said resistance is positive number. Negative numbers work differently.

This module is Meh…

I got mine at upgraded to mk4. and oh boy do i regret spending recourses on that.

I fell that youre better of with turrets than this module. 

110 uinits boost is jack compared to what some of the EM/Kinetic weapons does as dammage to your ship.

It seems/feels like the Shield module is only usefull aginst thermal dammage…

Some EM weapons passes right though your shield. Kinetic blast gets passes the shields.

EM/Kinetc weapons seems to be prefered by none DD players.

So, meh.

If this module is to be of any real use it need to give bonus around 1000+

considering the dammage stuff like the Pyroemitter, Tempest, Gravlens, Plasma Arc etc does.

But then again. people will whine that the DD is too OP. so in the end. its a waste to use this module imo :stuck_out_tongue:

 

dude, your knowledge of the mechanics of the game is so low, that it’s approaching 1/infinity… 

 

Unfortunately with “age of destroyers” we have more and more players like you, who don’t understand what’s going on and trying to form opinion based on their very limited experience.

So lets see if i got this right.

Lets take my previouse post.
Lets assume i got hit by a mk4 pyro emitter for rank 8 Destroyers.
Damage it does is 20310 pts. i got the module activated…

(20310 * (100 / 100 + 145)) = 8289,79 pts

(20310 - 8289) = 12021pts.

 

so.

8289 / 20310 * 100 =  ~40% damage taken

12021 / 20310 * 100 = ~60% damage resisted

 

 

Passive mode…
(20310 * (100 / 100 + 41)) = 14404 pts

(20310 - 14404) = 5906 pts.

 

so.

14404 / 20310 * 100 = ~70% damage taken

5906 / 20310 * 100 = ~30% damage resisted

 

 

Not taking into account crew implants that improves shield resistance even more though.

If this looks correct. i can tell you it surly does not feel like it reducing damage by ~60% in active mode.

 

dude, your knowledge of the mechanics of the game is so low, that it’s approaching 1/infinity… 

 

Unfortunately with “age of destroyers” we have more and more players like you, who don’t understand what’s going on and trying to form opinion based on their very limited experience.

I’ll tell you what… i have played as much with the destroyers as you have.

when did you become such a elite/veteran on destroyers. youre a “n o o b” with then like everyone else.

They are new to the game. so stop insulting me and try to be some hotshot

And this is not a good way to speak to new players who tried to learn how things work in the game.

How much you’ve flown Destroyers has nothing to do with your knowledge of general game mechanics like resistance.

 

Read Kosty’s Guide to understand resistances. Or don’t.

can you explain these number to me?

Now lets take some more look at the destroyer.

Prycon at lvl 8 with no shield modules.

Shield: 46500 pts.

Now.

Eclipse launcher … With Double Deflector Ammo.

670 dmg,

1787 em dammage per sec.

or a MK4 pyro emitter that deals 20310 pts of dammage.

Lets also assume that the Multiphase Shield is MK4.

giving it passive resistance of 41pts and active 145pts

so just by looking at these numbers i do not understand how you can conclude that this module will grant more than 50% dammage reduction for 6 sec.

or 30% in passive mode.

from my experiance. its not whats happening ingame. tho i only have the Rank 8 destroyer. cant speak of rank 11.

 

i dont have much time now so ill give you a provisory answer: go to options, game, set ship information to full. Then hover your mouse over one of your ships, notice how hulls and shields have different resist points and percentages. Apply resistance modules and see what changes.

So lets see if i got this right.

Lets assume i got hit by a mk4 pyro emitter for rank 8 Destroyers.

Damage it does is 20310 pts. i got the module activated…

(20310 * (100 / 100 + 145)) = 8289,79 pts

(20310 - 8289) = 12021pts.

 

so.

8289 / 20310 * 100 =  ~40% damage taken

12021 / 20310 * 100 = ~60% damage resisted

 

 

Passive mode…

(20310 * (100 / 100 + 41)) = 14404 pts

(20310 - 14404) = 5906 pts.

 

so.

14404 / 20310 * 100 = ~70% damage taken

5906 / 20310 * 100 = ~30% damage resisted

 

 

Not taking into account crew implants that improves shield resistance even more though.

If this looks correct. i can tell you it surly does not feel like it reducing damage by ~60% in active mode.

 

What that’s even mean? Without that module you would just take 20k+ damage to your shields. With that module just installed you would take 14.4k - 6k less, with active module 8.3k - 12k less. Losing 20k of shields is usually considered a major shield loss, where with 8k loss is still  considered ok. 

 

Not to mention you shouldn’t take the whole damage from pyro in first place. This active mode is useful especially in “oh sh…” situations or i.e. when your team is concentrating on enemy prize target, target is destroyed and you are doing rear guard duty. Your team is running away, you already launched your wormhole, but still need those few seconds - activate the module - it will you give just enough resists to survive and get out of harms way.

 

Of course if you are one of those players that will stay in the open and just exchange broadsides with other destroyer 5k away, then yes- this module will not help you much, although even in that situation it will give you an edge against tempest salvos.

 

I will apologize for my way of talking to new players as soon as those players will read the materials available on the forum, will watch the whole series of Igromania tutorials and start to ask RELEVANT questions. There are so many guides explaining how those game elements work, created exactly to avoid repeating questions.

FlyingFroggy, if you have any question still, ask it. We are here to help each other, however its very apreciated if you take your time first to look for previous topics discussing what you want to know. The guide section of the forum is an awesome place for this, also asking other players in game chat is a valid posibility too.

thanks.
reading this helped alot.
https://forum.star-conflict.com/index.php?/topic/24645-a-guide-to-resistances/