Move hardcoded Alt-Z UI toggle to something that doesn't conflict with controls.

Who thought it was a good idea to make Alt-Z hide the UI in combat when we have:

 

Alt: move ship down

Z: select first missile slot

 

And you can’t unbind Alt-Z…

 

picard-facepalm.jpg

 

 

Please fix ASAP. It’s getting me killed.

 

 

Who thought it was a good idea to make Alt-Z hide the UI in combat when we have:

 

Alt: move ship down

Z: select first missile slot

 

And you can’t unbind Alt-Z…

 

picard-facepalm.jpg

 

 

Please fix ASAP. It’s getting me killed.

be happy. On a german keyboard I have to break half of my fingers to push both at the same time

+1. I agree that they should choose a button set with less chance of accidentally hitting it.

Having any keyboard commands you cannot rebind is poor game design.

Who thought it was a good idea to make Alt-Z hide the UI in combat when we have:

 

Alt: move ship down

Z: select first missile slot

 

And you can’t unbind Alt-Z…

 

picard-facepalm.jpg

 

 

Please fix ASAP. It’s getting me killed.

change first missile key meanwhile

It doesn’t work for some kind of mysterious reason.

Clearly need to be fixed in the next patch.

be happy. On a german keyboard I have to break half of my fingers to push both at the same time

Portuguese%20Brazil.png

 

See the alt+z?

change first missile key meanwhile

 

That doesn’t stop me from fatfingering Alt-Z in the middle of a heated fight. The keys are literally right next to eachother and Z is surrounded completely by keys that also have a function in the game.

Who thought it was a good idea to make Alt-Z hide the UI in combat when we have:

 

Alt: move ship down

Z: select first missile slot

 

And you can’t unbind Alt-Z…

 

picard-facepalm.jpg

 

 

Please fix ASAP. It’s getting me killed.

I have to say. this is funny.

I agree. Please fix this

Portuguese%20Brazil.png

 

See the alt+z?

That’s not a German keyboard layout…

This has been resolved in today’s version