I just know that everyone hates being out of missiles, right? Well look no further! I’m here to introduce you to a nifty explosive called the Mortar! Once you run out of your main secondary system, (Drones, Torps, Anomalies, missiles, etc…) your cartridge will be temporarily swapped out for Mortars! (Or you can switch at any time.) These neat little balls of explosive joy have a special model for each ship type, (Inty, Fighter, Frig.) and can be bought in one of three damage types. Once you have your Mortars out, simply right-click and one will be fired every 5 seconds in the direction of your crosshairs! They may not do quite as much damage as actual missiles, but you’ll never run out of them!
if this was one of the battlefield titles you would be that player sat on 2 ammo crates lobbing grenades all game
Well now you mention it… *Fires 47 boom-shots in one minute*
Frigates, and especially guards, can suck it!
I like shooting my self in the face repedadly with TheDarkRedFox’s epic new weapon idea.
I told you it’s epic.
If you want to see lots of explosions just put on coil mortars on a JLRF fire them off with an octopus volley followed immediately by a tachyon charged torpedo
This was just a brainstorming effort to put something in your secondary slot while your current munition (drones and anomalies, mainly) is reloading, so that when someone torps your drones or you shoot an anomaly at a moving target, you aren’t sans-secondary weapon for another 2 minutes. It gets annoying when you have drones out and can’t shoot anything from your secondaries the rest of the match.
I’d like to have follow:
When your current cartridge is gone, you can hold your right mouse button for 3 seconds.
Your ship gets disabled for around 10 seconds, no weapons. Speed reduced by 75%. Modules disabled.
After this your cartridge is reloaded. Would make new dimensions and isn’t overpowered, stun yourself for 10 seconds is just fair… And you can’t stop it if you started.
This prevents players to use it in fight and make this feature overpowered.
Thoughts?
Suicide Mortars… Meh, would everyone spam them around… Oh god, did you ever play against a team of 8 LRFs with Coil Mortars with Torps & Octopus?
This prevents players to use it in fight and make this feature overpowered.
what have you been smoking my friend :005j:
The stun-to-reload thing is an EPIC idea. You’d have to retreat until you were safe. Then use it strategically. And these mortars are different from coils. The actually act more like unguided missiles that take a smidgen longer to reload and don’t run out. And they can be taken out by guard MS.
I’d like to have follow:
When your current cartridge is gone, you can hold your right mouse button for 3 seconds.
Your ship gets disabled for around 10 seconds, no weapons. Speed reduced by 75%. Modules disabled.
After this your cartridge is reloaded. Would make new dimensions and isn’t overpowered, stun yourself for 10 seconds is just fair… And you can’t stop it if you started.
This prevents players to use it in fight and make this feature overpowered.
Thoughts?
Suicide Mortars… Meh, would everyone spam them around… Oh god, did you ever play against a team of 8 LRFs with Coil Mortars with Torps & Octopus?
+1, but maybe make it a passive module, like Missile Pylons II or something.
You should make a new thread suggesting this!!
+1, but maybe make it a passive module, like Missile Pylons II or something.
You should make a new thread suggesting this!!
I’m on it!
+1, but maybe make it a passive module, like Missile Pylons II or something.
You should make a new thread suggesting this!!
And upon having this added to the game, Milf is found to suddenly disappear from the game in 10 second intervals, firing an average of one missile every two seconds for the entire game.
we had sth similar a long time ago and by a heavy request from the community this have been removed
happy to discuss
we had sth similar a long time ago and by a heavy request from the community this have been removed
happy to discuss
Why was it removed? Too much downing?
because the current setup is more easy and straight forward to players
because the current setup is more easy and straight forward to players
Well a “spare” missile slot would still be nice. Especially for engineers that use drones. I switched drones for EM Torpedoes for a bit but all of my engineers out-flew the missiles and I’d end up hitting myself!! XD
If you want to see lots of explosions just put on coil mortars on a JLRF fire them off with an octopus volley followed immediately by a tachyon charged torpedo
Yeah, I guess 15 is a big number…
___
And to be honest, I don’t want this. You should make your missiles count, and you should be vulnerable if you have used all of them. There should not be a way to deal more damage just because you’ve used the one weapon you can get kills with.
And to be honest, I don’t want this. You should make your missiles count, and you should be vulnerable if you have used all of them. There should not be a way to deal more damage just because you’ve used the one weapon you can get kills with.
I personally liked the old missile system where they didn’t reload and you had two missile slots which you could cycle at will… but apparently no one else did… *cough*
I personally liked the old missile system where they didn’t reload and you had two missile slots which you could cycle at will… but apparently no one else did… *cough*
I loved it. I mean I like the whole reloading missiles thing, but I would much rather have two types of missiles.