Interceptor Modules: [http://forum.star-conflict.com/index.php?/topic/20237-modules-modules-everywhere-interceptors/](< base_url >/index.php?/topic/20237-modules-modules-everywhere-interceptors/)
Fighter Modules: [http://forum.star-conflict.com/index.php?/topic/20249-modules-modules-everywhere-fighters/](< base_url >/index.php?/topic/20249-modules-modules-everywhere-fighters/)
Frigate Modules: [http://forum.star-conflict.com/index.php?/topic/20294-modules-modules-everywhere-frigates/](< base_url >/index.php?/topic/20294-modules-modules-everywhere-frigates/)
Tweaking List (All value changes are mk1)
White Noise Jammer
Tweak: Shift to ECM module.
Inhibitor Beam
Tweak: Reduces target rotation speed instead of negating afterburners.
Sentry Drone
Tweak: Remove or make it an engy module.
Remote Hull Repair
Tweak: Remove or convert to:
Heals 18% of the most damaged allied ship’s hull over 3 seconds. CD stays the same. Range reduced to 1800m.
Remote Shield Generator
Tweak: Remove or convert to:
Heals 18% of the most damaged allied ship’s shields over 3 seconds. CD stays the same. Range reduced to 1800m.
Mass Shield Generator
Tweak: Convert to:
Heals all allied ships’ shields in a 2800m radius by 2% per second.
Nanodrone Cloud
Tweak: Convert to:
Heals all allied ships’ hulls in a 2800m radius by 2% per second.
Repair Kit [s/M/L]
Tweak: Convert to:
Repairs 35% of your ship’s hull over one second. CD stays the same.
Shield Booster [s/M/L]
Tweak: Convert to:
Repairs 35% of your ship’s shields over 8 seconds. CD stays the same.
Liquid Metal Injector
Tweak: Convert to:
Repairs 60% of your Guard’s hull over 20 seconds. CD stays the same.
Emergency Shield Booster
Tweak: Convert to:
Repairs 60% of your Guard’s shields over 20 seconds. CD stays the same.