Modules... Modules Everywhere (Tweaks)

Interceptor Modules: [http://forum.star-conflict.com/index.php?/topic/20237-modules-modules-everywhere-interceptors/](< base_url >/index.php?/topic/20237-modules-modules-everywhere-interceptors/)

Fighter Modules: [http://forum.star-conflict.com/index.php?/topic/20249-modules-modules-everywhere-fighters/](< base_url >/index.php?/topic/20249-modules-modules-everywhere-fighters/)

Frigate Modules: [http://forum.star-conflict.com/index.php?/topic/20294-modules-modules-everywhere-frigates/](< base_url >/index.php?/topic/20294-modules-modules-everywhere-frigates/)

 

Tweaking List (All value changes are mk1)

 

White Noise Jammer

Tweak: Shift to ECM module.

 

Inhibitor Beam

Tweak: Reduces target rotation speed instead of negating afterburners.

 

Sentry Drone

Tweak: Remove or make it an engy module.

 

Remote Hull Repair

Tweak: Remove or convert to:

Heals 18% of the most damaged allied ship’s hull over 3 seconds. CD stays the same. Range reduced to 1800m.

 

Remote Shield Generator

Tweak: Remove or convert to:

Heals 18% of the most damaged allied ship’s shields over 3 seconds. CD stays the same. Range reduced to 1800m.

 

Mass Shield Generator

Tweak: Convert to:

Heals all allied ships’ shields in a 2800m radius by 2% per second.

 

Nanodrone Cloud

Tweak: Convert to:

Heals all allied ships’ hulls in a 2800m radius by 2% per second.

 

Repair Kit [s/M/L]

Tweak: Convert to:

Repairs 35% of your ship’s hull over one second. CD stays the same.

 

Shield Booster [s/M/L]

Tweak: Convert to:

Repairs 35% of your ship’s shields over 8 seconds. CD stays the same.

 

Liquid Metal Injector

Tweak: Convert to:

Repairs 60% of your Guard’s hull over 20 seconds. CD stays the same.

 

Emergency Shield Booster

Tweak: Convert to:

Repairs 60% of your Guard’s shields over 20 seconds. CD stays the same.