the problem with sniping is the range, thats all. maybe a few damage tweaks here and there, but other then that weapons are closing to where they need.
what needs to happen is a “max weapons range” mechanic needs to be added, other wise you will always find someone pushing for that long range snipe. It should be that a mechanic like this is directly controlled. a 6.5k nerf is a good way to do it. More then that and its to far for something to possibly tank and live long enuff to have a fighting change. anything under 5k is not really a snipe. so it seems to be that 5.5k-6.5k is the sweet zone for sniping.
i believe that all weapons should have a varriant for long range, but that range shouldent be near the damage that the heavy weapons do. the damage should go as follows from lest to most
rapid fire weapons
long range weapons
lastly, there is a issue with survivability. 360sec mods will just not work, ever. because its unstable. the game needs a stable source of repair, that is limited in its usage. the best way to do this is energy as the control mechanic.
give people the ability to customize their lay out more with making all capacitors into one type, so you can potentially stack the same kind with a diminishing return effect.
reduce the cooldown of all repair mods to 10-15 seconds (depending on if its shield or armor).
make the self heals cost 75-85 energy per use (so you can spam it more then 4 times) possibly even more then that.
make the aoe heals cost 35-45 energy
and upgrade all the other mods energy costs here
most importantly all damage should be nerfed. no base hit s hould be over 500 damage, and no critical over 1000k
special weapons like deathrey and nuke should do 2.5k ish.
doing these changes would vastly improve and balance combat. and it wouldent be so much hide and snipe, but it would be more of alright, i can take a few hits, lets dish some damage. these sort of levels of repair will not keep you from getting killed out right, but it will help you to last more then 2-3 hits.