So we have lots of laser modules and damaging effect modules, but I could really get down with some artillery type active modules that fire rockets and missiles. Here’s a couple ideas that would be simple to add and I’d really love.
Name: Pirate Mortar
Type: Active Module for all ships
Damage: low-high
Range: low-high
Explosion radius: Medium
Recharge: very fast
Tooltip: A makeshift mortar that can be fitted on any ship. The shells that it fires scale with the size of the user’s ship. Bigger ship means bigger shells.
Obtained: Crafted with small amounts of resources, or found in Open Space.
Name: Crystal Missile
Type: Active Module for all ships
Damage: low-high
Range: low-high
Explosion radius: low
Recharge: very fast
Flight speed: Medium
Turn speed: Medium-high
Tooltip: An alien emitter retrofitted to a standardized module. Fires blue homing energy missiles at the crosshairs. The missiles that it fires scale with the amount of energy supplied. Bigger ship means better missiles.
Name: PDT (kinetic variant of A1MA with ammo)
Type: Active Module for all ships
Damage: very low
Range: Medium
Recharge: toggle
Reload: fast-ish
Ammo: 300
Energy drain: Medium
Barrel rotation speed: high
RoF: extremely high
Projectile speed: very high
Tooltip: A standard style point defense turret that can be mounted on any ship. While activated it drains energy and fires at nearby missiles, drones, and ships. Can be toggled on and off, but will need to reload once it runs out of ammo.