Module Bonus Stacking MBS

well by now i think every one realise that every active module doesnt stack up and every passive does.

this i assume is to prevent something like a full team of players swarming with 10 times “repair+shield support+resist mods” giving them incredibly high regeneration and resistence (theoretically you could get something like +400 all resist and like 700 armor per second permanently on all ships if there wasn’t this kinda cap):

 

now i do feel like there is a really good reason why it’s not just stacking up unlimited but on the other hand i feel like you end in alot of situations where helf your modules are just wasted or in situation where you assumed there most be some one else with the modules the team need and no one have it.

in  the same manner i find it a bit unfair that i can stack dps modules until they fall out of my behind but i can’t stack support modules up to try to prevent these people from instantly 3 second killing my teammates?.

 

i am in high t3, i doubt it change much at t4 since the modules are the same for these aspects, and where i am currently fighting i find myself and my team and the enemy team for that matter being instantly burned down in seconds when focus fired by just 2-3 people, if they got their missiles ready i have seen myself die in under 5 seconds, i basicly saw my shield dissapier from 3 people jumping me, throw up shield power+liqued armor+direct repair mod instantly when i saw my shield drop 25% in less then the first second, this is a nice 1463 hp per second with almost 150 in all resist due to team bonuses and passive, and still around 3-5 seconds later i was dead (empire frig, using 45% extra hp as well cant remember what that brings my hull to, but its alot)o.O

this was an exceptional situation and i rarely see this happend (in fact i have only seen it happend like 3 times to me now, but i myself when focusing targets with 1-2 other people see them burn from full hp, even frigates, to fully dead within 5-7 seconds, i can alone down most frigates in less then 15seconds)

 

what i am saying is just that the dps output is soo high especially when people work well together that i think some kind of middle ground on stacking would be beneficial for the gameplay, and also allow your modules to actually have an effect even though you are more then one person with said modules :slight_smile:

especially since the signup for most people is made with randoms so you haven’t set up a team which is using different modules so you don’t overlap each other too much.

 

 

Multiple active mods of the same type:

this is another thing i find a bit sad that you can’t do, have multiple of the same active mods, this would allow for more combinations while still holding its balance as well, i am not quite sure how using multiple of the same active mods could break balance? (as it is now each ship can only rescieve a buff bonus once from support/command mods, so that isnt an issue.)

_______________

 

to sum it up:

would like us to find a way which could provide the means for multiple support/command mods to have additional effect on your team without becomming overpowered very fast.

 

 

look into the possibility and the balance issue’s which could come if it was allowed to use more then 1 of the same aktive modules (that they didnt share same cooldown.).

 

____________

with the first one i think some kind of “deminishing return” for each extra module could be the way to balance this out.

 

for the second one, i don’t find any issue’s in doing this, there is more then enough ways to shut down any combinations of mods which could seem too powerfull (simple ecm’s basicly kill any combination of very powerfull “buff” stacking mods.)

There is a very easy answer to your problem: Find a squad in global, talk about which passives you are gonna use and then act accordingly. If you are pugging blindly, take modules that either you yourself want most or modules almost no one uses (like energy recharge) to make sure you you compliment your team well.

 

Other then that, having stacks would make things like hull repair etc way to strong as currently all weapons except for the heavy ones get less and less powerful in the higher tiers, up to a point where you have to riddle even a normal fighter with bullets before it goes down. Especially annoying considering the lack of acceleration coils and the speed of fighters/interceptors

There is a very easy answer to your problem: Find a squad in global, talk about which passives you are gonna use and then act accordingly. If you are pugging blindly, take modules that either you yourself want most or modules almost no one uses (like energy recharge) to make sure you you compliment your team well.

it would be good if you actually READ before writing.

i am asking for A and you are answering on B… soo try to keep to the subject, or simply dont answer at all :slight_smile:

 

 

other then that, having stacks would make things like hull repair etc way to strong as currently all weapons except for the heavy ones get less and less powerful in the higher tiers, up to a point where you have to riddle even a normal fighter with bullets before it goes down. Especially annoying considering the lack of acceleration coils and the speed of fighters/interceptors

again do read before you write. i already provided the reason, and it strongly contradict your idea of “the dps gets lower” NO it actually gets higher % wise then the % tank increase, add to that players get the grip on how to focus ships and the inability to help others “tanking ability” and you will see that the dps skyrocket up to a point where even the most tanked ships get almost instantly killed by as little as 2-3 ships focusing it.

i am asking for A and you are answering on B… soo try to keep to the subject, or simply dont answer at all :slight_smile:

now i do feel like there is a really good reason why it’s not just stacking up unlimited but on the other hand i feel like you end in alot of situations where helf your modules are just wasted or in situation where you assumed there most be some one else with the modules the team need and no one have it.

especially since the signup for most people is made with randoms so you haven’t set up a team which is using different modules so you don’t overlap each other too much.

 

 

 

your idea of “the dps gets lower”

where is that idea of mine? I don’t remember mentioning it.

 

 

dps skyrocket up to a point where even the most tanked ships get almost instantly killed by as little as 2-3 ships focusing it.

a) 2-3 ships isn’t a little amount

b) I’ve been focused by 7-9 people quite frequently without going down instantly. It’s called dodging.

c) it’s a teamgame. Frigates are supposed to be ganged up on so they can be taken down quickly. That’s why your supposed to be near other allies at all times if you using a frigate.

d) I’ve never died in an instant even with 5-6 people shooting and hitting me

 

 

 

where is that idea of mine? I don’t remember mentioning it.

 

 

a) 2-3 ships isn’t a little amount

b) I’ve been focused by 7-9 people quite frequently without going down instantly. It’s called dodging.

c) it’s a teamgame. Frigates are supposed to be ganged up on so they can be taken down quickly. That’s why your supposed to be near other allies at all times if you using a frigate.

d) I’ve never died in an instant even with 5-6 people shooting and hitting me

as said keep reading. taking secments of the text and ignoring the rest is something you should never do becouse it showed you either A: are too stupid to read and understand(doubt this is the case for most people) or B: you didnt care enough and just wanted to comment on something regardless of what was written(which i feel is what happens constantly):

 

as regards to the quote of me, if you kept reading you can see i explain that i feel like it NEEDS to stack, although not unlimited and 100%, but some kind of stacking is in order AND that i ask for good solutions to this, since its pretty clear when looking at the multiplayer and not just the 1v1 situations that the stacking becomes a issue very fast.

 

a: you need to go get your school money back my friend, 2-3 it doesnt get much smaller when we are talking full numbers -.-

 

b: those people most be completely xxxx(if true that you are focused within optimal range by 7 people and you didnt die instantly. don’t believe it though).

i can 4± second kill most interceptors which is “dogfighting” some one else, easy mode by myself(when within range 5km± normally), fighters are the hardest to kill but still dies within 15seconds, 7ships focusing you when its pilots have at least the aiming skill of a ertarded nuddle would burn you down in under 2 seconds if they have any idea how they build their ships and how to use them… in other words you where NOT focused by 7 people(if just one of those was an inty pilot static field alone would be the result of instantly explosion due to 7people’s full dps hitting you for at least 1second with various types of dmg)…

 

c: and that’s exactly what i want to promote, how is it adding less teamplay to allow people’s modules to actually help each other?, there are 10-12 people per match there is team modules enough for only 2-4 people using them (anything more then this and they would have stacked which they can’t do) even if you spread them out you don’t have more then 6 people with them on, and as said if you are efficient its only 2-4 people which have them on, so the rest 8-10 people just simply shouldn’t be allowed to have modules which benefit the team?! doesnt sound like you wanna promote teamplay here mate…

you don’t really need to gank up on a frigate right now to kill it 1 fighter does this quite fast and easily by itself… and supposed to be ganged up on?! where do you get that crazy idea from???

 

d: not sure which tier you are in but as mentioned in t3 i can melt interceptors easy mode in 4seconds if his dogfighting some one else, and i kill almost anyone in less then 15seconds concentrated fire (if they happend to be fully tanked towards my 2types of dmg it can take up to 30-45 seconds by myself, but that means that if anyone else focus them with a third type of dmg they would INSTANTLY drop like a fly (i am em/therm, so focusing shield/armor resist vs both would mean your K resist would be none existing and either your shields em or therm resist would still be very low due to the natural crazy low shield em resist.))

 

 

i am not saying the tank vs. the dps is too low in a 1v1(actually i find that in most situations 1v1’s are Very well balanced and the best pilot tends to win), i am saying that when you stack up people the tanking ability barely increases and the support healing you can do is quite laugheble (crazy high cd for what it is, low range, and worse of all the inability to monitor your full teams shield/hp bar, in an effective and good, way around you) while the dps output multiplies with the people hitting the targets(and in many situation it more then multiplies due to various types of weapon dmg, making it durable to hit that extreme softspot pretty easily), meaning the more people you got the worse it gets in regards to “dps output vs. ability to tank”

 

where is that idea of mine? I don’t remember mentioning it.

__________________________

 

Other then that, having stacks would make things like hull repair etc way to strong

if the repair and healing would get WAY too strong, that means the dps is very low.

if we assume that 2v2 items stacking up (or 10v10 for that matter) that the repair would get WAY too strong if any kind of stacking was possible, that means that the stacking defence would outdo the stacking dps which is not even the case here: although as i wrote in my op, the issue in actual game would persist if it was a 100% stacking due to the ease of stacking aura’s and it would promode a bad gameplay like that, which is why i think there need to be a stacking system which doesnt allow stacking but not unlimited (which again is the idea’s i would like to see people come with, instead of this bs you wrote and keep comming with -.-)

I am ending this discussion as I am tired of repeating the same things over and over again, as well as it being pointless.

 

Summary:

 

  1. Stacking modules is a bad idea. When outfitting your ship either go with what you want or what you expect other people won’t have. If this leads to several people having the same module you can simply switch your ship type, ask them to do it or safe your energy by temporarily deactivating passive ones/saving active ones for latter.

 

  1. making squads in global chat and then outfitting your ship according to your team helps

 

  1. Flying together with your team will greatly reduce the probability of being ganged up on and being taken down too quickly

I am ending this discussion as I am tired of repeating the same things over and over again, as well as it being pointless.

 

Summary:

 

  1. Stacking modules is a bad idea. When outfitting your ship either go with what you want or what you expect other people won’t have. If this leads to several people having the same module you can simply switch your ship type, ask them to do it or safe your energy by temporarily deactivating passive ones/saving active ones for latter.

 

  1. making squads in global chat and then outfitting your ship according to your team helps

 

  1. Flying together with your team will greatly reduce the probability of being ganged up on and being taken down too quickly

-.- what discussion was ended?! there was no discussion on the subject becouse you had NO!! arguments and simply just commented to comment, which you shouldn’t have done in the first place.

repeating the same idiocy doesnt created a argument out of nothing so it wouldnt matter how many times you say “well you could just talk to people in local blabla” or “tanks will be to strong if you stack” which btw is a moronic statement in its first place since it depends on HOW it would stack.

the only argument which could be made is that::

 

“tank vs dps is as it should be, you are supposed to be instantly burned down when attacked by more then 1 person and you are supposed to not be able to help eachother stats wise with modules, therefore you shouldnt be allowed to have more then max 1 module effect of the same type, to prevent others setup buffing your stats”

that would be the only argument which could lead you to the conclusion you have stated(beside the “this is how the mechanics currently works” -.- well i kinda know that i stated it in the op if you had the mind to read and understand it…), and if you believe so then why are you commenting in a thread which states:

PREMISE of this thread is that items which gives aura’s/buffs needs to be changed so they can stack(here is why XXX), now how can we do that; idea’s?!

 

what you are doing is jumping in and saying “HEY fck you and your premise i think ships should be yellow and blue with purple sneaking stuff on” -.- your post have absolutely NOTHING to do with the subject nor does it actually provide ANYTHING to the solutions of it, all you do is state the obvious and telling what people are doing currently, well guess what “use your brain fgs and read: NO one was asking HOW IS IT DONE NOW?, HOW CAN WE DO IT BETTER WITH THE CURRENT MECHANICS?, DO YOU BELIEVE THERE IS ANOTHER WAY THEN CHANGING A AND B?”

 

so seriously if you got nothing intelligent to say or even something stupid but adding to the actual subject of the thread then DON’T POST IN IT! go make your own post or find a post which provides the subject that you are posting on instead of posting random crap in random post which doens’t have anything to do with what you are talking about…

 

now this was really the most suddel way i could express myself and try to explain it to you, if anything more needed then i think you need to get your head examined for special needs -.-