[Mission] That's No Moon

 

 

3:40 - enemy fighters appear on map but does not show on HUD   :00888:

 

Mission sequence is:

 

  1. approach trench fighting enemy waves without HUD display ie. no red brackets around enemy ships. you have to spot them with the naked eye.

 

  1. destroy enemy cannon towers inside the trench. these cannons cannot be seen or shot at from outside the trench, you can only see them when inside trench.

 

  1. very difficult time limit - most PVE missions require Frigates. This is an interceptor mission. Fast and Furious. Basically if you missed one cannon the first time and need to exit the trench to turn around, chances are - you’ll run out of time.

I like the idea of a PvE scenario that calls for fast ships.

+1

Great idea, all the current pve are built for frigs,

If something like this is that calls for fast ships is implemented, pve would be much more interesting

As much as I like the idea of a trench run, what would happen if one didn’t have an interceptor in their hangar? I’m primarily an engi frigate player although I have bought fighters too. And given we don’t know what mission we’ll get when we search for PvE, I’d rather not gamble on getting unlucky and finding myself in this mission…

Same thing for the inty pilot, who happen not to have a frigate when the boss shows up :stuck_out_tongue:

Lol, but even with inties you can attack the boss. You just gotta hide/dodge when they target you. But a frigate on a trench run mission is useless (unless warpgates are useable  :lol: )

I like the idea, however, it sounds like something that would require some extreme navigating ability… I think this might drive plenty of players to rage quit due to crashes, or lose because they had to slow down for a tight turn…

Sounds a little too linear/on rails for me - would prefer missions which allow players to come up with several tactical scenarios in order to beat them, instead of forcing them down one specific route with no alternatives.

 

I like the concept - but I would broaden it so we don’t have 4 people diving into the trenches. Rather, have other elements in the mission appear which the other players need to deal with - preferably for more supportive play styles. This both ensures a more cooperative/team feeling as well as ensure not everyone is forced in interceptors.

 

Additional roles could include the ability to spot things on the radar and make calls to the interceptors in the trenches / cover their backs from enemies trying to fly into the trench behind them from outside, taking out “shield generators” outside the trench which disable shields inside the trench which the interceptors would otherwise slam into and die, etc. etc.

 

Imagination is the only limitation.

someone should watch out for the enemy fighters, 2 guys fly into the trench and the last one needs to kill support structures like shield generators, laser barriers or flak cannons

someone should watch out for the enemy fighters, 2 guys fly into the trench and the last one needs to kill support structures like shield generators, laser barriers or flak cannons

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