35 minutes ago, SunnySweet said:
I see little problem here,
if misslile can do max 10k demage to something it can’t do more.
So 60k survivability from frigate should be able to survive 5 impacts when it is not healed.
4k-8k recon should die.
What more force should larger object absorbe if there is just 10k? How can you get +25% or +100% how?
If you invent that you put 10k energy in something and you get out 12.5k or even 20k energy you will be very rich man.
Not to mention that you will solve all problems with energy for ever.
Think - normalization. So lets assume that the missile is doing 10k damage to fighters. This tells us that energy that crosses the intersection of the spheres of normalised fighter shield and explosion is 10k (units). For frigates that intersection will have 1.25 times the area, hence 125%. For destroyers that intersection will be twice of the fighter’s one. You could normalize it to destroyer class and then you would display damage as 20k, and frigates would have 37,5% explosive damage reduction, fighters - 50% and interceptors 67%.