Missile Silo [Module]

Name: Missile Silo

Type: Multipurpose Active Module (Drone)

Module recharge: 90s

Energy: 350

Damage: 8,000 Thermal

Explosion radius: 350m

Projectile speed: 800m/s

Flight range: 14,000m

Turn speed: 30deg/s

Pathfinding: true

Rate of fire: 5shots/min

Structure health: 12,000pts (It’s big)

Tooltip: Deploys a stationary heavy silo that slowly launches homing torpedoes at targets in range.

Just an idea for a stationary drone that acts as a long-range missile silo that automatically targets the nearest enemy, or whoever you lock on to. Slow rate of fire, extremely high damage. It can track around object much like the Cruise Missile. It is also significantly faster to assist the long range. The stationary object should be very large, but very durable. I incision this module as a frigate module/ but it might work for fighters. Specifically the Command Fighter.

I like the concept, but i’m sure you understand me. Your idea it’s a bit over powered. Well, not too much, only a bit thanks to high  recharge time  :00555:

 

If you need something more powerful, devs could make it invisible when it’s not firing.

Fixed

I know you are thinking about a multipurpose module, but i feel it fits better as a new special weapon for a new ship class. A LRF with a detachable unit. We got new premium ships with new special weapons, why not a new LRF?

So, to say short, it should be a long ranged stationary drone I guess. Not really sure that it will happen, cause for now, all of  such pilot’s devices works in close range.

So, to say short, it should be a long ranged stationary drone I guess. Not really sure that it will happen, cause for now, all of  such pilot’s devices works in close range.

 

Well it’s something different. You detach a part of the ship, that you can attach again. It acts like a long ranged stationary drone, but targets get acquired by the player. Different missiles against interceptors, fighters, frigates or destroyers. You can make the ship slower with the unit attach and more agile when not. Then you get another LRF, but something yet different.