Are there any thoughts on launchers that use main weapon slots? Guided/ unguided/ follow your crosshair .etc
From implants we can see missiles for Jericho is a big thing, so why not have more emphasis on them(well balance of course :p)?
Are there any thoughts on launchers that use main weapon slots? Guided/ unguided/ follow your crosshair .etc
From implants we can see missiles for Jericho is a big thing, so why not have more emphasis on them(well balance of course :p)?
Are there any thoughts on launchers that use main weapon slots? Guided/ unguided/ follow your crosshair .etc
From implants we can see missiles for Jericho is a big thing, so why not have more emphasis on them(well balance of course :p)?
Jerry LRF is what you are searching for. They can be good missile boats with torpedoes + octopus, or double torpedo (guided + unguided)
Add Positrons or beams for more fun and giggles.
Jerry LRF is what you are searching for. They can be good missile boats with torpedoes + octopus, or double torpedo (guided + unguided)
Add Positrons or beams for more fun and giggles.
I’ve flown that thing up to t5… still like to have moar missile stuff on other sizes of ships
I’ve flown that thing up to t5… still like to have moar missile stuff on other sizes of ships
As a main weapon, it will be unlikely. If anything, you can imagine that the kinetic supercharger or the coil mortar fire unguided rockets. Or that the Eclipse launcher fires salvoes of EM rockets. (because of the gun mechanics)
But other than that…
minigun em torp all day
Caldari is an etymology of the ancient word “Car” because that’s what they shoot at their enemies.
Jericho however derives from “Jerk”, since they are still driving it.
Anyway without a module to reduce cartridge time, or a module to increase capacity, the coil mortar comes pretty close to a primary rocket weapon.
Caldari is an etymology of the ancient word “Car” because that’s what they shoot at their enemies.
Jericho however derives from “Jerk”, since they are still driving it.
Anyway without a module to reduce cartridge time, or a module to increase capacity, the coil mortar comes pretty close to a primary rocket weapon.
BTW, yesterday I was testing the Deimon (20% increase in reload speed) with the new improved pylons module. I had a reload time of 0.9 secs for rockets. Now that was faster than a coil mortar.
Main problem is after 12 shots you are drained. But that is almost 30k kinetic damage in 11 secs.
BTW, yesterday I was testing the Deimon (20% increase in reload speed) with the new improved pylons module. I had a reload time of 0.9 secs for rockets. Now that was faster than a coil mortar.
Main problem is after 12 shots you are drained. But that is almost 30k kinetic damage in 11 secs.
it is 0.7 with MK4