These are very minor changes, i’d like to see take place.
Mechanical And Module Changes
Remove Heavy weapons from interceptor access.
Stasis Generator no longer stuns the target, Prevents the use of modules for 12 seconds.
Propulsion Inhibitor (frigate) Aoe increased to 1500 meters. Also slows targets in range for 17.5-20%
Parasitic remodulator range increased 1250 meters
Engine Supressor: Slow reduction effect increased to 42.5% - 45%
Multiphasic Shield: Now consumes 29 energy a second, 10 second cooldown (works like aegis)
Adaptive Plating: Now consumes 29 energy a second, 10 second cooldown (works like aegis)
Directed Recovery modules: Changed. Now Heals you, and all near by target in 3000 meters for X (485 on frigate) mount every 3 seconds, for 15 seconds.
Regeneration armor: Now regenerates 185-225 health ever 3 seconds.
All Hull Self-Reps : Now Heals you for X amount ever 3 seconds, for 12 seconds.
Example : If the current repair for frigate is 3200 in 1 second, the new would be 800 every 3 seconds for 12 seconds (4 pulses)
collision compensator reduced from 15-30% to 7.5-15% (Epic) mobility.
Ablative Armor: Increases bonus from 12.5% to 15%.
Shield Extender: Increase Bonus from 10% to 17.5%
Torpedo’s and Cruise Missiles now are homing, additionally they have a long range of travel, at a lower mobility/speed rate.
heavy railgun damage reduced by 30% plasma, and laser damage reduced by 15%
Skill Changes
Unstable Energy Field: No longer stuns, Removes access to weapons for 6 seconds.
Plasma Network: Changed. Now Drains 25 Shields a second from enemies with in 2500 meters.
Chameleon: the range from which near by enemies uncloak the ship increased to 350 meters. Costs 12 energy to maintain. When cloaked regeneration is reduced by 50%. Each level grants more regeneration back. 50>65>75>85>100% (levels 1-5)
FireBird: Changed. When launching a Torpedo, Or Cruiser missile, you shoot three instead of one. Cool down:
45 seconds. Cloned missiles do 25% less damage.
Disintegrator: Every 15 seconds, your main weapon over loads, giving it a 25% Critical strike change, and 25% more damage