Actually 100 games per tier is a pretty decent number, I mean, you actually need plenty of hours in order to know and understand something (unless you’re a robot, a genius or a magical being), like idk, real life pilots, or an university career, or anything for the matter.
I’ve seen people with under 100 matches and less than 900 Skill Rating (in some cases, less than 800) playing T5 (I were with T4s), and that’s just wrong in so many levels, they don’t even know how to play and what to do, was a constant “respawn -> blown to Hell -> respawn -> blown to Valhalla -> respawn -> blown to Nirvana” until the match is over.
No way I spend 100 games in lame t1 and t2 if I had to restart… I came back in those boring tiers only to max out lowest rank ship…
T3 is the “basic” tier for me where events take place… You’ve got the 4th active module (stil not given to rk7 ships, that is an aberration gameplay wise but it’s OT). Maybe 100 PVP game to access t4 and 200 to access t5 would be good… If it’s really needed… I tend to dislike arbitrary limitation and I already find the game pretty grindy. If you’re stuck with ships that you don’t wanna play… You quit.
Those players could just be bad and making them do 50 or 100 more battles won’t make them better… It’s not even the same for all players…
[sarcasm]
I consider having a less than 4 lvl synergy ship is bad coz you’re not competitive : ban them form pvp.
I consider having mk1 module is bad, and it’s not that expensive to get : ban them from pvp ! Go pve or lowest tier till you got the money dumbass !
[/sarcasm]
once you go down this kind of path, at wich point are you satisfied?
I think otherwise. Yet, if you say so, i have another idea: Elaborate tutorials
Currently tutorials teach really basic stuff. It would be better to bring some elaborate tutorials to teach newbies how every ship and gamemode works.
1. Game-mode tutorial
In this tutorial the player gets a series of easy bot matches where objectives of the game-mode are explained and pointers are shown. The player has to win each game-mode to unlock the next. Once he completes this series, he gets to buy new ships
2. Ship tutorials
When a player buys a new ship role (command/gunship/engi etc) for the first time, he needs to pass a tutorial where he will learn to use his active modules.
In case a new tier unlocks new active modules, another tutorial needs to be finished
I remember having to learn so many vital things overtime.
For a little while i was under an impression that unless the emergency shield booster goes back to original state, it didn’t work. As a result i couldn’t use it until i figured out how to use it
I like this idea… If the tutorials are weel done, with a good lvl. But sc devs are not at ease with explanations I’m afraid…