Minimum battle count to enter a higher tier match

One thing is grinding synergy or farming credits, another very different thing is to take the necessary time to learn how the game is. There’s a lot of ppl leveling their ships only in PvE, and when they go to PvP the are outperformed, continously killed, and I’m pretty sure that doesn’t make them happy and only prolongs their stay in PvE.

If someone doesn’t want to take their time and learn how the game goes, well, that’s a problem of that person alone.

 

Yup, I nevered played PVE sinced I joined the game, and when I finally joined PVE, I died instantly. PVP is where my skills and reflexes were tested. PVE is really just there to grind you credits. A pity if anyone stays in PVE. 

 

Tier rushers…hate them. 

By JPhacks standards i should be at least t4 by now (484 pvp wins) im still flying T3 mainly

I’ve got nearly 2k games under my belt and T3 remains my main tier…

 

I think the issue is two-fold; T1 and T2 haven’t got enough toys, so people want to skip past them quickly. However, they are the tiers where you are meant to learn the game. 50 games in the current T1 is too many, but in the old T1, where you actually had variation in weapons and modules, it would be fine.

 

If SR wasn’t so easily abused, I’d say to use that as a guide - you need a set amount of SR to advance.

 

My final point would be that the Devs need to adjust their thinking. “Endgame” and “Tier 5” are not one and the same. You should not need to fly Tier 5 to access endgame content; the requirement should be that you have the skill and dedication to fly against other endgame pilots. Remember how T3 was back before T5 came out? It was competitive. It was squad orientated. It was everything the Devs want Sector Conquest to be.

 

And yet there was a whole other tier above it. This is the model they should bring back - you can have T3 endgame, T4 endgame and T5 endgame; the one you pick is based on your personal skills, but it is still essentially the same content, and it is still not going to welcome, or be merciful to, upstarts and tryhards.

Please keep in mind that this suggestion will increase the grinding time.

 

I think otherwise. Yet, if you say so, i have another idea: Elaborate tutorials

 

Currently tutorials teach really basic stuff. It would be better to bring some elaborate tutorials to teach newbies how every ship and gamemode works.

 

1. Game-mode tutorial

In this tutorial the player gets a series of easy bot matches where objectives of the game-mode are explained and pointers are shown. The player has to win each game-mode to unlock the next. Once he completes this series, he gets to buy new ships

 

2. Ship tutorials

When a player buys a new ship role (command/gunship/engi etc) for the first time, he needs to pass a tutorial where he will learn to use his active modules.

In case a new tier unlocks new active modules, another tutorial needs to be finished

 

I remember having to learn so many vital things overtime.

For a little while i was under an impression that unless the emergency shield booster goes back to original state, it didn’t work. As a result i couldn’t use it until i figured out how to use it

Please, implement this. PLEASE!

I’m constantly seeing players with less than 300 battles playing t5 with premium ships mixed with t2-3 ships

 

These wallet warriors are even wrose than PVE farmers

 

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If I could get into T3 pvp matches at the time of day I play, this might be a decent suggestion. A bigger player base is needed before implementing this.

 

Edit: If I could get into T3 pvp matches at the time of day I play where teamwork is more important that solo heroics, this might be a decent suggestion.

Actually 100 games per tier is a pretty decent number, I mean, you actually need plenty of hours in order to know and understand something (unless you’re a robot, a genius or a magical being), like idk, real life pilots, or an university career, or anything for the matter.

I’ve seen people with under 100 matches and less than 900 Skill Rating (in some cases, less than 800) playing T5 (I were with T4s), and that’s just wrong in so many levels, they don’t even know how to play and what to do, was a constant “respawn -> blown to Hell -> respawn -> blown to Valhalla -> respawn -> blown to Nirvana” until the match is over.

No way I spend 100 games in lame t1 and t2 if I had to restart… I came back in those boring tiers only to max out lowest rank ship…

T3 is the “basic” tier for me where events take place… You’ve got the 4th active module (stil not given to rk7 ships, that is an aberration gameplay wise but it’s OT). Maybe 100 PVP game to access t4 and 200 to access t5 would be good… If it’s really needed… I tend to dislike arbitrary limitation and I already find the game pretty grindy. If you’re stuck with ships that you don’t wanna play… You quit.

Those players could just be bad and making them do 50 or 100 more battles won’t make them better… It’s not even the same for all players…

[sarcasm]

I consider having a less than 4 lvl synergy ship is bad coz you’re not competitive : ban them form pvp.

I consider having mk1 module is bad, and it’s not that expensive to get : ban them from pvp ! Go pve or lowest tier till you got the money dumbass !

[/sarcasm]

once you go down this kind of path, at wich point are you satisfied?

 

I think otherwise. Yet, if you say so, i have another idea: Elaborate tutorials

 

Currently tutorials teach really basic stuff. It would be better to bring some elaborate tutorials to teach newbies how every ship and gamemode works.

 

1. Game-mode tutorial

In this tutorial the player gets a series of easy bot matches where objectives of the game-mode are explained and pointers are shown. The player has to win each game-mode to unlock the next. Once he completes this series, he gets to buy new ships

 

2. Ship tutorials

When a player buys a new ship role (command/gunship/engi etc) for the first time, he needs to pass a tutorial where he will learn to use his active modules.

In case a new tier unlocks new active modules, another tutorial needs to be finished

 

I remember having to learn so many vital things overtime.

For a little while i was under an impression that unless the emergency shield booster goes back to original state, it didn’t work. As a result i couldn’t use it until i figured out how to use it

I like this idea… If the tutorials are weel done, with a good lvl. But sc devs are not at ease with explanations I’m afraid…

Not to worry, I’m sure my suggestion for tutorials has been “forwarded to the devs” and “beind discussed” since 6 months  :crazy: