Watch that post get censored or some obscure rule. I bring t2 to t3 cuz it cracks me up when I’m on the winning side with the highscore. If people look at what ship I used I think they think “I DIED TO THAT CRAP SHIP?”
Watch that post get censored or some obscure rule. I bring t2 to t3 cuz it cracks me up when I’m on the winning side with the highscore. If people look at what ship I used I think they think “I DIED TO THAT CRAP SHIP?”
and then you face better opponents that just farm the xxxx out of your t2 command that has non existent presence on a battle field in T3, and guess what they think about you there.
Always trying to make drama…
No, he’s right. Don’t bring T2 to T3 game, or T1 to T2 game, from r9 to above it’s not that bad, I mean T3 on T4 game is ok and T4 can do perfectly in T5, but nothing else.
You’re going to be a liability to your team, and if you’re at the top of efficiency it will be most likely because free Command assists…
Every time I see a low rank ship I instantly go kill it? Cheap? Maybe, but it’s the easiest way to win a game, taking easy points for your team and putting your enemy in number disadvantage. You’re going to be a bullet magnet if I see you in T3 with a T2 Command…
But do you see me? Maintaining a low profile with gauss cannon is easy. There is no hundreds of bullets pouring out of me, there is no bright blue death sphere, there is no flashing red laser. Packing a small single round that does decent damage.
I have good awareness i think so i see inties coming. I face them, launch EM missiles, then gauss them twice. They are finished by then with my diffusion shield barely dented. I see fighters just as fast. They come on slower so I have more time to damage the bigger shield and hull strength. Just snipe them while in reverse. Frigates I just strafe and watch projectiles pass by. Cruise missiles are super easy to dodge.
Do you usually see me outside the boundaries of allies? I am only a liability if a death squad comes in or I run of by myself like an idiot. Do command mods buff by percents or by points? I’ll check that later. Anyways, I still help the team. Usually there is no other command and if there is they usually don’t know how to fly one.
When I bring a t2 to a t3 I get an average of about 3-5 kills and 30 some assists. About over 1-2k effy and get the fear me medal.
And no, I’m not going to add a screenshot to prove.
But do you see me? Maintaining a low profile with gauss cannon is easy. There is no hundreds of bullets pouring out of me, there is no bright blue death sphere, there is no flashing red laser. Packing a small single round that does decent damage.
I have good awareness i think so i see inties coming. I face them, launch EM missiles, then gauss them twice. They are finished by then with my diffusion shield barely dented. I see fighters just as fast. They come on slower so I have more time to damage the bigger shield and hull strength. Just snipe them while in reverse. Frigates I just strafe and watch projectiles pass by. Cruise missiles are super easy to dodge.
Do you usually see me outside the boundaries of allies? I am only a liability if a death squad comes in or I run of by myself like an idiot. Do command mods buff by percents or by points? I’ll check that later. Anyways, I still help the team. Usually there is no other command and if there is they usually don’t know how to fly one.
When I bring a t2 to a t3 I get an average of about 3-5 kills and 30 some assists. About over 1-2k effy and get the fear me medal.
And no, I’m not going to add a screenshot to prove.
1 EM missle 2 gauss shots… R u dreaming? They will mow u down. Have fun :yes_yes:
Nope. Ping like mad and watch the focus firing begin. Turn on valkryie going against an ECM. I don’t want what little bugger draining my energy and my diffusion shield goes down. Anyways you don’t know my builds.
Alright then, ur machete s VS My stillleto? Custom battle
Nope. Ping like mad and watch the focus firing begin. Turn on valkryie going against an ECM. I don’t want what little bugger draining my energy and my diffusion shield goes down. Anyways you don’t know my builds.
valkyrie? Ion diffuser problem solved
You expect me to do a 1v1? That would almost never happen in a real pvp. Those circumstances are unrealistic. A team ship going in a 1v1? Either the command gets focused fired or the enemy does.
Edit: I said missiles. Usually 2
:facepalm:
I’d personally like to see proximity mines on the tacklers again. They were what helped them actually survive against interceptors.
Also, make it so they can hold around 7 of them.
More cargo space and what not.
He is on topic.
Sticky bombs though. 4-6k damage. 3 in cartridge. 1st time pressing missile keybind, lays sticky bomb as long as enemy is targeted and within 3-4 hundred meters. 2nd detonates . 3rd is like 1st
Quick, we need to get off topic.
I’d personally like to see proximity mines on the tacklers again. They were what helped them actually survive against interceptors.
Maybe I suck at using proximity mines, so I never relied on them. But effectiveness aside I really don’t think it’s thematic, and that’s my main gripe.
Sticky bombs though. 4-6k damage. 3 in cartridge. 1st time pressing missile keybind, lays sticky bomb as long as enemy is targeted and within 3-4 hundred meters. 2nd detonates . 3rd is like 1st
Mechanically I think it’ll be a fun and useful weapon to use, though as with proximity mines, I have issues with it not fitting in with the tackler’s concept. I’m fussy that way since I love tacklers.
That said, if the tacklers have something like a limpet mine that confers some kind of debuff (e.g. rotation penalty) for a few seconds…
That said, if the tacklers have something like a limpet mine that confers some kind of debuff (e.g. rotation penalty) for a few seconds…
Memory triggered.
-Halt, and prepare for inspection.
-This one’s bugged! Destroy it now!
Mechanically I think it’ll be a fun and useful weapon to use, though as with proximity mines, I have issues with it not fitting in with the tackler’s concept. I’m fussy that way since I love tacklers.
That said, if the tacklers have something like a limpet mine that confers some kind of debuff (e.g. rotation penalty) for a few seconds…
Me thinks it’s fine with the tackler’s concept. The damage is enough that it will put a serious dent to the interceptor yet not enough to one shot it. Use it properly and you could effectively “tackle” any inty. Just wait until the Health is below a certain point and pow. That inty is out for the count.
A rotation debuff is cool though. Perhaps lower the damage and increase the amount per cartridge.
You expect me to do a 1v1? That would almost never happen in a real pvp. Those circumstances are unrealistic. A team ship going in a 1v1? Either the command gets focused fired or the enemy does.
Edit: I said missiles. Usually 2
unrealistic…u coming in the top of t3 match with t2 is unrealistic :taunt:
yet it happens
Yeah, and people coming to T4 with T2 ship happens too :facepalm:
Yeah, and people coming to T4 with T2 ship happens too :facepalm:
xD i can’t do t4 yet. but when i do i will bring a T1 command