Hi, so I just wanted to reawaken the idea of mines for tacklers. As I have rather quietly pointed out in the tags, the inerceptors and frigates both have mines and other various weapons, whereas the fighters have missiles only. Personally I loved having mines for the fighters (not sure if it was all fighters or just tacklers as it was premium to switch factions), and I would like to have some variations with fighters rather than dealing with missiles only.
I was thinking of a smaller version of a mine layer but only just more powerful than the recons proximty mine. It would be able to deal damage 3 times from a single cartridge dealing 4k damage each time. A cool-down time of 20 seconds should be used for inbetween placement and a 120 second cartridge reload time. I’m not very accurate with sizes so I would leave that part in the air.
Any thoughts?
2nd part
Okay, so I’m sure that a few people would agree with me in the point that the second missile slot was very useful and allowed for a diversity inside of battles. So what I’m proposing is that the slot is reintroduced for frigates and fighters, and if other players wanted to for interceptors too. BUT there would have to be a trade off of some sort, possibly doubling or tripling reload times to compensate for it’s presence.
Any thoughts?
Soo, there’s my dollars worth of ideas. Hope you liked them! :salute:
Yes, I suppose that the 2nd slot may not work in the current version, but however a type of stationary explosive for tacklers would indeed fit the roles specifications, as tacklers are supposed to deal out high amounts of damage and eliminate the target quickly, hence the lower hull and shield.
Yes, I suppose that the 2nd slot may not work in the current version, but however a type of stationary explosive for tacklers would indeed fit the roles specifications, as tacklers are supposed to deal out high amounts of damage and eliminate the target quickly, hence the lower hull and shield.
as tacklers are supposed to deal out high amounts of damage and eliminate the target quickly, hence the lower hull and shield.
That’s the covops/gunship role description, not that of tacklers. The official role description is:
A Tackler’s objective is to find and destroy enemy Recon and Covert Ops ships. Using invisibility, tacklers can secretly move through the most dangerous zones in battle. Their high speed enables them to intercept Recon and Covert Ops ships. Active modules reduce the enemy’s speed and temporarily weaken their shields and armour.
Fighter / Tackler was given Sentry Drones for their tactical payload. It sorta made sense back when it was done. Although mines would have indeed been better but at that point in time people were hating on overuse of mines and Engineers was doing well with their drones so … this is what we ended up with.
Personally I’d like to see sentry drones replaced by mines. Very few people use that anyhow.
50/50 - and yes I may/maynot have face palmed and walked away after posting that one. I was referring to the fact that, well, I play tackler as a hit’n’run. Go to the target attack and get out. Gunships are constant for dealing damage.
A Tackler’s objective is to find and destroy enemy Recon and Covert Ops ships. Using invisibility, tacklers can secretly move through the most dangerous zones in battle. Their high speed enables them to intercept Recon and Covert Ops ships. Active modules reduce the enemy’s speed and temporarily weaken their shields and armour.
I kinda think the whole hunting recons and covert ops has reversed, they kinda hunt you now :mellow:
Fighter / Tackler was given Sentry Drones for their tactical payload. It sorta made sense back when it was done. Although mines would have indeed been better but at that point in time people were hating on overuse of mines and Engineers was doing well with their drones so … this is what we ended up with.
Personally I’d like to see sentry drones replaced by mines. Very few people use that anyhow.
Unfortunately the few times I have seen the poor drone used in pvp it was taken out a few seconds later by a sniper… although I’m sure others have seen it used successfully.
You are correct on the 1/10 ships sucks for everyone point, but I’m gonna need an example for the second point.
lol, really? Gunships have -10 resists, of course they are less tanky on stats alone, why would you even argue that. It’s only combat reboot that gives them more effective tank at the end of the day. Anyway, happy to oblige, here are the base stats (no implants):
The one ship I never even look at too… that’s a very weird thing between those two ships. Same speed, same regen, same hull even. You have definitely proven your point.
No,if tacklers were MADE to kill interceptors heres a pro loadout:Gravi beam,slowin missles,engine supressor,thing that makes ur locked on enemy stop afterburning,target painter,sentry drone
Let me start off with the smaller topic before I move on to the main issue:
Okay, so I’m sure that a few people would agree with me in the point that the second missile slot was very useful and allowed for a diversity inside of battles. So what I’m proposing is that the slot is reintroduced for frigates and fighters, and if other players wanted to for interceptors too. BUT there would have to be a trade off of some sort, possibly doubling or tripling reload times to compensate for it’s presence.
As many have mentioned, a second missile slot won’t fit in with the present version of the game. I’m sad to see the missile and ammo system changed, but it’s incompatible with the new weapons. Between the two, I’ll prefer to have the current version: diverse weapons, single ammo and missile.
Hi, so I just wanted to reawaken the idea of mines for tacklers. As I have rather quietly pointed out in the tags, the inerceptors and frigates both have mines and other various weapons, whereas the fighters have missiles only. Personally I loved having mines for the fighters (not sure if it was all fighters or just tacklers as it was premium to switch factions), and I would like to have some variations with fighters rather than dealing with missiles only.
I was thinking of a smaller version of a mine layer but only just more powerful than the recons proximty mine. It would be able to deal damage 3 times from a single cartridge dealing 4k damage each time. A cool-down time of 20 seconds should be used for inbetween placement and a 120 second cartridge reload time. I’m not very accurate with sizes so I would leave that part in the air.
In the good old days I’ve been on the receiving end of the Machete minefield spam, and in all honesty I thought it was bull. Mines are for defending or blockading and passive stuff like that. But tackers are inty-hunters, so IMO they should be employing a more active approach, such as using missiles for direct damage. In fact I always thought that something similar to the command fighter’s unique missile would be nice on a tackler.
Command ships should have a mine/bomb sort of thing. A sticky bomb of sorts. Fly close to the enemy, deploy bomb, activate it at any time using a certain key. Be able to deploy bombs over the reload time them activate all at once if you want. Deals weaker dmg than the LRF minefield but has like 10-12 in each cartridge. Bombs Only explode once. Please tell me if the idea is excrement or not.