Name: Matter Scanner
Type: Active Module
Role: Multipurpose (all classes)
Description: “Activates an amazingly powerful, though short-ranged scanner that can sometimes even copy blueprints of entire ships!”
Active range: 1000m
Energy consumption: 80pt/s.
Requires Line of Sight.
Taking hull damage stops scanning process.
Use: To activate this module, you must have a lock on your target and be within 1000 meters. After a certain amount of time, (varies by ship) the beam will change from white to a different colour to show you when a blueprint has been copied. After the beam has changed colour, destroying the targeted ship will sometimes (~25%) yield a blueprint. Blueprints obtained are either weapon, secondary weapon, module, or ship, with weapon and ship being the least likely. Ship blueprints are only obtainable from ships that you cannot buy in the store.
***Blueprint for this module must be found in wreckage from powerful ships in invasion, and is not dropped by mysterious containers.***
Crafting this module is very costly and requires vast amounts of resources including processing blocks, screened batteries, and also a CPU Package.
This module, once crafted, can be applied to any ship of any class in Tier 5.
*****Has no effect in PvP*****
When locked on to a player and activated, this module does a steady 100 white damage per second while making the target visible and lockable to all friendly ships at any range.
I propose all of this as a counter-measure to premium players, as any player that can kill high-level enemies and has a Tier 5 ship can use it. It is also very grindy to get because it yields great rewards and I just know that the devs will hate every player in existance to have one.
Comments? Concerns? Edits? Animal sacrifices?