The matchmaking is designed to look for the players ship level, Tech and win/loose ratio.
This will lead to fact that you can be in a match with T2 vs T3.
But a T3 ships must not be worse than T2. If you have your T2 on level 5 it may be as good as T3 level 3 or even better.
It is known that the matchmaking is not always working perfectly so we need your help to localize the issues.
Please take a screen shot of the team set up and attach it with the following information: Time (and your time zone), How many players have been online and attach the game.log from this session. Please attach the game.log as .txt
(Documents/My Games/StarConflict/logs/)
The report should look like this:
Today, 01.08.12, 18:00 GMT+1. 500 Players online.
<screenshot>
I think that the fight was not fair because one Team got 4 T4 players and the other team only 1 T4.
And here are the logs from the game client session:
I can tell you why the matchmaker seems to go crazy sometimes: squads!
I have never been in a match with anyone more than 1 tier above me until i tried playing in a squad today. We were 3 T2’s and the only of our tier in a T3/T4 match. The best of us got 1 assist over the whole match …
I read on a loading screen that the more people are in a squad the higher tiers you have to fight against. Now i like the idea as it could go the other way and some pros could form a squad and own everything. I have seen it happen in other games. But this isn’t working. A squad of random players is treated the same as a squad of ESB… This is totally over the top.
Something has to be done about that, as anyone playing with a friend will get frustrated.
I suggest a unique rating for squads. A new squad would count as the sum of the players rating plus 20%. Adjust the rating depending on their wins/losses and match them with other squads / single playes accordingly.
Of course i dont know how the matchmaking for non squads works so i cant tell how difficult it is to implement this. Do devs read the english suggestions at all? I do have a idea about the perfect matchmaking system based on experience with other games that doesn’t need them to keep everyone in the dark about it. But i wont waste anymore time if they don’t read this.
Here’s an idea. Instead of being able to take three different ships into battle make it to where you can only take one ship of your choice into battle.
Kind of like World of Tanks does, this way players won’t be able to take a T1 along with thier T3 and if population is low get some MM miscarriage.
I agree. Most people have only one ship that they fly constanty and because I usually want to be in lower tier battles, I would just put 2 T1 ships and use my main T3 ship on every battle.
It was a Regular match, our team had 3 people that had only 1 ship, their team had 3 ships for everyone.
We lost, instantly, and hard. Because not only did we have people that died once and were out of the game, but those 3 people with 1 ship each were completely new and died within the first minute of the match leading to a crushing number advantage for the enemy team.
Welp, it happened again. Our team was down many many ships. Same scenario as last post. This happened about 2 minutes ago. Regular Match.
I am not ashamed to admit i just quit after the three 1 ship guys died again within a minute. I didn’t feel like getting crushed by overwhelming numbers again, i play this game for ship battles, not to get rolled over because they have ~2-3 more people in the fight.