One of the problems of repair modules at the moment is that once a ship is in hull, both the mass shield generator and nanodrone cloud affect the ship. This has two effects:
* While the nanodrone cloud and mass shield generator’s individual repair rates aren’t crazy, when combined they get a bit high.
* It unbalances the game in favour of hull tanking, because the longer your ship is in hull instead of shield, the more
you benefit from repair auras.
My solution would be to not allow the mass shield generator to affect ships that have taken hull damage within the last 5 seconds. This would essentially mean that while being shot at a ship in shield receives the benefit of only the shield regen aura, and once in hull receives only the hull regen aura, never both.
Might want to cause this to not trigger on hull damage from crashes though. Or do cause it to trigger on crashes and make us learn to fly properly…
Edit: To be clear, this is NOT making repair auras non-combat only. The purpose is to make only the shield aura apply when you’re in shield and only the hull aura apply when you’re in hull. Right now BOTH auras apply when you’re in hull, which is the imbalance I’m trying to fix with this.