i disagree, why LRFs have EM scatter field? cov op adaptive camo? sensors have certain range and dont cover all the map (only by direct line of sight)? This game encourages fast paced actions, but also has some other features (like guessing where the enemy will be or spotting ships out of the hud) that players often ignore, maybe because they only stay inside the “fast paced stuff” relegating the rest as “not a part of the game”. I still cant truly understand why cloacked LRFs are so hard to spot by most players…
I believe that blinding effect comes mainly from the reduction of gamma when frontal light is exposed to the pilot (that means explotions, looking at the sun, etc.), feature i dislike. Reducing the amount of that effect should help this issue (it has been discussed already). However, blinding instances (like explotions from guns) is something that makes the game experience richer, something possitive imo as long as it allows players to react properly to counter it (situation that i find it happens, “blinding is balanced” XD).
LRFs and cov ops have radar/HUD cloak because:
1 - Their primary and secondary roles both benefit greatly from the ability to hide. Thus, the need for a cloak
2 - They’re both primarily damage dealers, meaning that they’re really quite dangerous even while cloaked. Thus, the need to have an imperfect cloak.
3 - There is really only one good way to cloak imperfectly in this game, being the radar/HUD cloak. Thus, what they have.
Moreover, the cost of taking the cloak (namely, opportunity cost for taking an active module plus either long cooldown or inability to move after use) is much, much higher than the cost of taking minefields or coil mortars (opportunity cost for taking a weapon/missile slot item). So, I’m pretty sure the ability to “blind” pilots who don’t look closely enough is meant to be a high-cost sort of thing, since the only two things in the game that are clearly meant to do that both have restrictive use. even though the recent buff to T5 modules makes adaptive camo come back really quickly now so the cost is quite a bit smaller than it used to be
Besides, there’s a difference between hiding on someone’s monitor off the HUD and simply smashing someone’s monitor for a few seconds. One is perfectly reasonable and lets the player keep doing what they were doing, and the other will kill nine people out of ten.