LRF re-assignment

(Posted somewhere else but couldn’t find it.)

New LRF: Heavy Gunship:

Jericho: Instead of Guided Torpedo, it fires a *slow* volley of 5 homing missiles that fly around objects and leave a small radi-cloud. I say slow so that IR flares will only be effective for the first few missiles unless used an very long range. Max range, maneuvering speed, and damage dependent on tier.

Federation: Hip-fire Ion-cannon that deals huge damage to a target in line-of-sight. Like sniper but without scope. Essentially a Disint that can be used while fighting. Slightly slower cooldown. Max range and damage depend on tier.

Forward Thruster: Works just like Reverse Thruster but in the direction you are pointing with your crosshairs. 60s cooldown at Mk4.

IR Pulsar: works the same.

EM Scattering Field: instead of cloaking you completely, it just increases resistances to all dmg and makes you un-lockable. Time, recharge and resistances vary by Mk#. And you can still move. But using afterburners cancels effect.

Weapon Overcharge: all damage-dealing weapons/modules fired from ship do additional damage for a short time.

Tachyon Charge: makes all damage-dealing projectiles fired from ship move faster for a short time.

Has 6 turret mounts and increased energy well/regen. Also has increased radar range for using main modules.

I’m sorry for all the idea hate from me recently but I just don’t like it.

Why is everyone coming with new LRF ideas?

LRF is great as it is.

No changes needed.

Done.

Why is everyone coming with new LRF ideas?

LRF is great as it is.

No changes needed.

Done.

That is what I want people to realize. But since they want a change, I’ll give them a change.

I’m sorry for all the idea hate from me recently but I just don’t like it.

Ditto. I like LRF as-is. But people don’t like LRF period, so I’ll just replace it with its self.

(Posted somewhere else but couldn’t find it.)

New LRF: Heavy Gunship:

Jericho: Instead of Guided Torpedo, it fires a *slow* volley of 5 homing missiles that fly around objects and leave a small radi-cloud. I say slow so that IR flares will only be effective for the first few missiles unless used an very long range. Max range, maneuvering speed, and damage dependent on tier.

Federation: Hip-fire Ion-cannon that deals huge damage to a target in line-of-sight. Like sniper but without scope. Essentially a Disint that can be used while fighting. Slightly slower cooldown. Max range and damage depend on tier.

Forward Thruster: Works just like Reverse Thruster but in the direction you are pointing with your crosshairs. 60s cooldown at Mk4.

IR Pulsar: works the same.

EM Scattering Field: instead of cloaking you completely, it just increases resistances to all dmg and makes you un-lockable. Time, recharge and resistances vary by Mk#. And you can still move. But using afterburners cancels effect.

Weapon Overcharge: all damage-dealing weapons/modules fired from ship do additional damage for a short time.

Tachyon Charge: makes all damage-dealing projectiles fired from ship move faster for a short time.

Has 6 turret mounts and increased energy well/regen. Also has increased radar range for using main modules.

So, make LRF more OP in the hands of experts but worthless in the hands of newbies? I like the second consequence, hate the first.

That is what I want people to realize. But since they want a change, I’ll give them a change.

 

You give a good point i appreciate it

I don’t care about the opinion of other about the LrF, they are not valid.

LRF is this since years. (Except the introducion of the RT) Jericho was and is still weak.

I understand this with the RT but not more.

@ All who have problems with the LRF.

DEAL WITH IT!

What people think.

Rakza - Buff guards

Tillowaty - Buff gunships

Me - Buff Long Ranges

Koromac - Buff Engineers

Crystaljack - Buff Crystaljack

Efefay - Debuff Omega

You know

Each one has his favourite ship.

With the right Long Range setup you have a heavy gunship, there is no complete ship class change needed.

I don’t care about the opinion of other about the LrF, they are not valid.

I understand this with the RT but more.

@ All who have problems with the LRF.

DEAL WITH IT!

+9001

 

Except the RT thing, like seriously that needs to change

Except the RT thing, like seriously that needs to change

If it still allow me to jump 25km with LrF i don’t care. I agree the RT is kinda OP and need to be fixed. But we already told this thing everyone on the forum and it’s now the Dev’s job to do that. With 5000 RT threads it wouldn’t be become faster.

+9001

Except the RT thing, like seriously that needs to change

+92737394943939373737

Tho -RT. That module makes LRFs so much easier to use. It is the one and only “haha I survive” module for them. Like Metastable, but just going from A-B without invincibility.

That module makes LRFs so much easier to use.

The LrF shouldn’t be easy to use, dude.

The LrF deals huge DPS. Can be absolutely tanky. And now is very fast on the way, and this backwards. Go into Bubble with ECM while i’m in line of sight with a LrF. I tell you. You won’t survive anything.

I like the RT. I can deal with it. But i understand other pilots who have issues with it. And i agree.

Easier to use put’s it into the hand of nubs. Because any no skill guy can get the stuff for the RT. They craft it, install into LRF and use it. They like the module. And then the ship. But they are still useless for the team bacause they hit nothing.

Worst ships for your team while be flown by a nub:

LRF

Silent Fox

Fed Engineer

Well nubs gonna be nubs. We can’t change that no matter how much we nerf good stuff. #DealWithIt

I’ve an idea!

If the Long Range is more than 8km away from the objective spot(s) and the pilot is using the F-module, the ship blows up.

2 - 8km normal effect.

Less than 2km - Damage/module effect strength increased by 20%

I don’t mean it serious but this would fix a lot of problems. :smiley:

Anybody remember when freaking T3 Torps could fly 15km? And it just went up from there? Those were the days…

And back on the topic of RT: Just park your xxxx behind them and unload. If they shoot you, (because 99.99999% of LRFs use coils/mines,) they’ll end up killing themselves. I’ve taken down too many LRFs like that. Even the wimpy 5 second cloak on Recons can park you behind them safely.

Two words need here:
Stronger guided-torpedoes.

Two words need here:

Stronger guided-torpedoes.

+Graham’s Number

(That’s a really big number)

Buff for the guided torpedo:

Push F.

Search a target with the torpedo.

Lock on a target.

Push F again.

Target blow up.

(Posted somewhere else but couldn’t find it.)

 

Yeah, that was because I suggested it somewhere in the middle of another suggestion thread. I couldn’t find the original either.

 

Then I changed tactic to this: [http://forum.star-conflict.com/index.php?/topic/24023-lrf-role-change-and-frigate-tweaks/](< base_url >/index.php?/topic/24023-lrf-role-change-and-frigate-tweaks/)

 

Not surprisingly, it wasn’t that popular either.