Well at least mathematically. These calculations were done assuming that the Tier V RT is equipped and is Mk4 along with the use of R13 reload implant.
***The reload time on the subject Reverse Thruster is 37.7seconds***
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If an LRF gets one kill per use, it downs the time by 15% total time. So I put that in to an equation I made to find average speed of the RT:
37.7 • .15 = 5.655
5.655 is now the reduction constant.
37.7 - x
“x” is the number of kills multiplied by our reduction constant
So if one person got 3 kills after using this module, the reduction would be:
3 • 5.655
or
16.965
this is the amount of time in seconds that would be taken from reload time in one instance of use.
so you may ask, “so wth does this have to do with ship speed?” Well let me show you…
37.7s - 16.965s = 20.735s
so to find the average speed of the module, we simply divide the distance you are propulsed by the reloading speed. This just happens to mean that if you get 3 kills per use of RT, your ship will by mathematically flying at:
6000m / 20.735s = 289.37m/s!
so that isn’t really that much, but when you add one more kill to the instance, you are flying at:
6000m / 15.08s = 397.88m/s!
so using this form, I’ve found that if a player were to get 6 kills per use, their average speed will be:
6000m / 3.77 = 1,591.51m/s!!!
that’s flipping fast! And if you were to gain that same amount of kills every use, (1 warp,) you will by traveling faster than the average speed of any ship! The maximum speed of use would be 6000m/s, but this would be impossible without warping straight in to a mob of 7 enemies and one-shorting them all, so I’m keeping the KpU (Kills per Use) at 6 enemies.
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Thank you for attending physics time with foxy! ^^
Please note that these numbers do not account for human error or the warmup time.