LRF is the fastest ship in game!

Well at least mathematically. These calculations were done assuming that the Tier V RT is equipped and is Mk4 along with the use of R13 reload implant.

***The reload time on the subject Reverse Thruster is 37.7seconds***

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If an LRF gets one kill per use, it downs the time by 15% total time. So I put that in to an equation I made to find average speed of the RT:

37.7 • .15 = 5.655

5.655 is now the reduction constant.

37.7 - x

“x” is the number of kills multiplied by our reduction constant

So if one person got 3 kills after using this module, the reduction would be:

3 • 5.655

or

16.965

this is the amount of time in seconds that would be taken from reload time in one instance of use.

so you may ask, “so wth does this have to do with ship speed?” Well let me show you…

37.7s - 16.965s = 20.735s

so to find the average speed of the module, we simply divide the distance you are propulsed by the reloading speed. This just happens to mean that if you get 3 kills per use of RT, your ship will by mathematically flying at:

6000m / 20.735s = 289.37m/s!

so that isn’t really that much, but when you add one more kill to the instance, you are flying at:

6000m / 15.08s = 397.88m/s!

so using this form, I’ve found that if a player were to get 6 kills per use, their average speed will be:

6000m / 3.77 = 1,591.51m/s!!!

that’s flipping fast! And if you were to gain that same amount of kills every use, (1 warp,) you will by traveling faster than the average speed of any ship! The maximum speed of use would be 6000m/s, but this would be impossible without warping straight in to a mob of 7 enemies and one-shorting them all, so I’m keeping the KpU (Kills per Use) at 6 enemies.

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Thank you for attending physics time with foxy! ^^

Please note that these numbers do not account for human error or the warmup time.

There is no amount of facepalm that is adequate for this…

And why is that? Can you not understand? Or are you just an effefay clone?

We already have the necessary speed for every ship in the game and so the modules

 

So no thank you.

This isn’t a suggestion. This is fact, and already in game. I simply put numbers to numbers and figured out something neat.

 Or are you just an effefay clone? 

 

You are the Efefay clone. Look at the forums, it’s you and Efefay everywhere…

I may post often, but at least I’m not hurling insults left and right, while downing every topic but his own.

This isn’t a suggestion. This is fact, and already in game. I simply put numbers to numbers and figured out something neat.

The only problem is that you forgot to run calculations for a Recon, making this whole thing not only stupid but wrong as well.

On top of that you do not accommodate for a mandatory preparation (Charging) time

700 m/s recon without microwarping is faster

Not sure who you’re trying to convince, but maybe you should go back to physics class because there is such a thing as NEGATIVE ACCELERATION AND VELOCITY which would ultimately, in a coordinate system, prove one thing about LRF. Based on the very nature of REVERSE thrusters, it would be one of the SLOWEST if not THE slowest ship because of how long its normal thrusters would take to reposition the ship. Not to mention’s Kos’ point about recons. THERE is your fastest ship. So really, just because you can make numbers look pretty doesnt mean it is correct or even an axiomatic system. I am studying quantum physics and astrophysics. Do you have ANY idea how many equations and ideas I’ve thought were brilliant, correct, ect, just to find something a couple of minutes later that completely blows my idea apart? If you were to simply google your “physic” concept before posting, just like I did, you would have easily found the logical error you made in assuming acceleration simply has one vector.

http://www.physicsclassroom.com/mmedia/kinema/nvna.cfm

You are the Efefay clone. Look at the forums, it’s you and Efefay everywhere…

He is the efefay clone. 

 

I swear i never noticed that parallel but now it’s just so obvious. 

 

Maybe he lives in the fruitbowl too?

700m/s is slower than 1500. :confused:
And the warp was something I considered, but it is just an extremely fast acceleration up to whatever it can reach in the amount of time it accelerates. This would take way more math to calculate than I want to do atm. But thanks for the input. :3

 

EDIT

 

Plus, RT does not accelerate. well, I guess it does, during the prep time, but I did not factor in human error, or the preparation.

Well, to make your life easy, I did some quick numbers, assuming a 10k warp distance over 2 seconds with a 60 sec recharge. I know those aren’t the exact numbers, but to make a point. If avg speed of the recon is 700 m/s, then warping effectively makes it about 835 m/s on average, if you warp when you are able.

Because:

10000 m*s^-1 / (700 m/s * 60 sec + (10000 m/s)) = ~20% increase, so like 835 m/s

At least…I think I did that right. I’m sleepy and haven’t had my coffee yet ^^ Plus, I just included the 2 seconds into the 60, so it would be a bit lower, but oh well. It’s close enough.

Lol. I did this one just after I’d woken up as well. But that’s no excuse for bad math. I guess I was wrong…

 

(Still, if one was to manage getting that many kills that fast, one could traverse a map in just a few seconds. ;3)

700m/s is slower than 1500. :confused:

 

 

The 1500 would never be achieved unless playing a horde wave in PvE where ships happen to cluster every 5km’s lining up along your trajectory, so I think 700 m/s recon is faster :wink:

 

not even going to try and work out how fast recon is with the microwarp in the same scenario xD

Gosh darnit guys. I’m not trying to convince you of anything. This scenario is probably the most unlikely one possible and I know that. I’m just having fun with some basic stuff. X3

I found out about the speed thing in my mauler while traving sectors in invasion. I teleported right in to a horde and owned them all, then realized that my teleport was already reloaded so I teleported again. I was like, “woah. I just traveled 12km in just a few seconds! Must make math happen…”

One must realize that 90% of the time I’m just having fun. ^^

Just ran some other numbers to see just how slow a jeri lrf normally traveling at 300 m/s would net with RT.  300 is probably a bit fast, but whatever.  With killing no one and using the base recharge, it nets at like 170 m/s.  So its net speed is cut by almost half.  And I can’t think of a single ship that would go slower than that. Even T1 ships are faster lol

Just ran some other numbers to see just how slow a jeri lrf normally traveling at 300 m/s would net with RT. 300 is probably a bit fast, but whatever. With killing no one and using the base recharge, it nets at like 170 m/s. So its net speed is cut by almost half. And I can’t think of a single ship that would go slower than that. Even T1 ships are faster lol

You mathed wrong then. Because it is base RT speed, (6000m / 37.7s) PLUS whatever speed you have. Because the ship is already in M/s

Nope &

 

You could always calculate range of weapons (or affect) in with map size to facture a virtual speed of ships.

 

That would make for a slightly less meaningless post.

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