Any ship that goes 700 m/s is faster than an LRF with RT. Cool, you RT 5k away, the ship will catch up. If you were to race from one side of a map to the other, LRF would lose to most other ship roles, and only win against guards, engies (without warp gates), slow fighters, and slow ECMs. And that is assuming he gets 3-6 kills per use on the RT. LRF is far from the fastest role in the game.

Also Fox, your logic is extremely messed up, as what LRF (aside from maybe Tillo) would be able to get 6 kills between uses of the RT? Even 3 per use is stretching it.

Ergh…fox…how many seconds are in a minute? 60 right? So that means RT is avail ~1.6/min. Which is also technically ~(-)8,800 m/min. And I figured -5,500 m because its kinda between Mk I and IV. Ship moves (with 300 m/s) 18,000 m/min, so 9200 net speed. Now divide by 60 and tell me what you get? ~150 m/s. So yeah, initial calculation was off, but I also figured different speeds. But you get my point, and math I hope.

Why are you multiplying by 60? Everything is in seconds already. You are turning it to m/m.

Nvm. You are converting to sometging that doesn’t even exist. It is 637.8m/s.

And logically that math makes no sense. If you get kills, the average speed only increases. Because the reloading time gets LOWER. XD

I did that to make my point. And it doesn’t make my math any less correct. But YOU, sir, need to learn what vectors are. Momentum is what you are thinking of, and with that figuring, yes; you would be right. But this is velocity, where direction of momentum (literally the definition of velocity) is what makes me right and you wrong. You CANNOT say that a ship which has a high reverse vector (RT) can be added to its forward vector (its speed, plus forward direction). The two are logically “added” to yield a subtraction, which gives the above equation I provided. And if you STILL doubt me, for whatever reason…even though I have spelled out the flaw in your logic, then I have nothing left to say. Other than, damn…that’s an arrogant person right there.

I did that to make my point. And it doesn’t make my math any less correct. But YOU, sir, need to learn what vectors are. Momentum is what you are thinking of, and with that figuring, yes; you would be right. But this is velocity, where direction of momentum (literally the definition of velocity) is what makes me right and you wrong. You CANNOT say that a ship which has a high reverse vector (RT) can be added to its forward vector (its speed, plus forward direction). The two are logically “added” to yield a subtraction, which gives the above equation I provided. And if you STILL doubt me, for whatever reason…even though I have spelled out the flaw in your logic, then I have nothing left to say. Other than, damn…that’s an arrogant person right there.

A rather obvious way to optimize this is to figure the backwards afterburner speed, and use that in your figuring rather than max forward speed. No one sane would try to go fast by going in two opposite directions, after all.

A rather obvious way to optimize this is to figure the backwards afterburner speed, and use that in your figuring rather than max forward speed. No one sane would try to go fast by going in two opposite directions, after all.

^ This… lol, I actually laughed. I can actually see ppl trying this and being like

But when did I ever say anything anout using normal thrusters, anyways? This is pure RT. And throwing 50m/s from full reverse would actually be ADDING to the speed.

*gasp!* math!

And omg warp through warp-gate from engi, then rt back, then warp again, repeat. So fun.

But just for the sake of not making more enemies than I have to, you win with whatever 60th of a second meters thing plus forward speed math you were trying to do. I do not like arguing with people that use math without logic. Or anything without the slightest smidgen of it.

I give up. Gloat, prove it, excite, party, idfc anymore.

But when did I ever say anything anout using normal thrusters, anyways? This is pure RT. And throwing 50m/s from full reverse would actually be ADDING to the speed.

*gasp!* math!

And omg warp through warp-gate from engi, then rt back, then warp again, repeat. So fun.

But just for the sake of not making more enemies than I have to, you win with whatever 60th of a second meters thing plus forward speed math you were trying to do. I do not like arguing with people that use math without logic. Or anything without the slightest smidgen of it.

I give up. Gloat, prove it, excite, party, idfc anymore.

Jesus, man. Are you really that immature?

Gmafb. I simply multiplied by 60, just to divide by it later…so it was m/s in the end… And yeah, if you’re never planning on using your main thrusters, just xxxx self-destruct and choose a different ship.