Rage quit? Just asking, not trolling.
There is no rage quitting.
I listen to the voice of reason and now it is clear.
I will go a bit off-topic, but this needs to be said.
I may not accomplish anything, but may intention is to state my personal opinion on this subject or at least related subject.
It is obvious to a rational man, that there is only one intention. To keep a business blooming, but not at any cost! People must come first, before personal interests. Some companies have begun to understand that.
It must be built on a strong and healthy foundations. Strong foundations in this case means game’s economy. You only need to attract investors by proper methods. The structure itself in general - the content is equally important.
However, it feels like that some of the methods here are pretty much the opposite. Keep a business going, until it hangs by a thread, no matter the cost, while you do nothing, or very little on the other side, to rectify that. Greed and egoism!
Pocket as much money as you can, while trying to give nothing worthwhile in return as an incentive to all players, including top-end players or those, who want only want or need specific features. This is only a short-term system.
I would still play this game, if I would still get acknowledged, that even if my contracts are capped now, I could still use them some other way, but game’s only intention is focus on grind and not about end-game point.
Economy should be the leading cause, which would retain the players, since it would be reasonable and rational. Retaining players means also more total population, because we manage to keep them, before they give up.
Pleased players stay, especially if they like a game, since it is also affordable. Here it is only affordable to very few or those, who have pretty much no issue with spending a large quantities of money on this game.
Instead of incentivising you, players will now spend some money, get bored and then move on. That is their only goal. System is designed, to encourage “usual” playes to invest, unless if they want to farm endlessly for 3 years.
It is not about player retention at all. It is about keeping players long enough, that if they can, they will spend their money as a shortcut, like for the module upgrades for mark 3 and mark 4. I do not object to that, but…
Mark 3, all the same items must be re-purchased or be re-crafted each time. If we would want to have a faster progression system, we would need to rectify that. 0.0.7 or 0.0.8 had this feature already, when we only paid credits afterwards.
You only needed to pay credits for the mark 3, until development team changed and shifted their focus. Item upgrade economy and customization reworks, brought us to where we are now. I would rather not mention the servers.
That system should never be changed in the first place, or at least it would require one-time unlock for each upgrade, not with rank restiction, like it used to be, but with a one time upgrade or a purchase to unlock it.
Same goes with customization system. Now it is the “service”. If you buy a car, you should own it. We had that in customization options. Credits only for a limited time or GS. Same goes for Invasion modules. You can only buy them.
Now, in this customization case, you only rent it. You do not get to buy it, ever! It is quite apparent, if you check the dwindling numbers on the forum, what people think of all of this.
People got bored and they usually no longer actively participate on them. At least, not many. Only a few individuals, whose job it is, to participate on them. I am afraid, to no avail.
While all has not been bad, I admit that in some cases the developers did listen. It just wasn’t enough, if you put together the whole picture.
I do not blame the developers. I blame the publisher and their policy.
Here is a short summary what needs to be done:
Correct economic model (mark 3 upgrade system and especially mark 5 (greatly reduced monocrystal requirements or mark 5 manufactured kits only) and enable pre-existing system in customization options - credits
Better, sufficient and stable servers. This is the most important as well.
REAL, PAID ADVERTISEMENT on famous and well known channels, magazines and game shows (if both conditions above are met first) Also, contact reviewers to update their old review with the most recent one.
Ability to lease Secret Projects and use of the Deconstructor devices.
Ability to fully customize synergy ranks on all Secret Projects.
Introduction of a new PvE, PvP maps, modes and standard and premium ships, etc.
Monocrystals loot drops in PvP and PvE, ranging from 3 monos to 5 for each such spot, which is based on ship’s tier (at least daily, if not in general loot)
Custom Dreadnought Battles, or specific PvE mission, which involves them. (preferably both)
Improval of the current, abusive SQ system (read the feedback on the most common issues)
Reworked Invasion criminal mechanics and more rewarding and diverse loot system with full Karma implementation features.
Shop system (re-purchases of the premium bundles issue and no separate section to pay for special aerography - emblems.
I give this game less than 5% chance of survival. It is still better than 0,0001%, right?