Loyalty Vouchers/Contracts improvement

Current Loyalty Voucher/Contract system is active on all ranks for a specific Faction, but at the same time requirements got raised and rewards got lowered significantly.

Due to low player amout in T4 and T5 matches and merged tiers, I am suggesting the following below.

 

 

I suggest, that the contract limit for tier 3 ship owners - PVP/PVE players is actually risen, so that maximum allowed limit/rank to contracts is not limited to tier 4 contracts (rank 12), but tier 5 (rank 15) contracts,

provided that you have a premium account/license. Requirements are lower, which in my opinion is a must, if the current loyalty system will stay in place and access will be a bit easier as well.

That means that you can actually complete contracts not a tier higher, but two tiers higher, than they are now.

Without the premium license, the mechanic would remain the same as it is, unchanged.

 

T3 rank 7 - 9 matches = access to rank 12 (T4 contracts) - current system
T3 rank 7 - 9 matches = access to maximum rank 13 - 15 (T5 contracts), if you own a premium license, no matter which one, as long as it stays active on your account - new suggested system

 

This can be applied for both PVP mode and/or PVE mode as well. It’s especially useful for PVP players, since people may play more PVP than PVE now against bots/AI.

 

Of course, ship tree needs to be fully reached and unlocked, so that these contracts can be accessed and activated. This would be the same as it is now, even with a license.

 

This is good for multiple reasons:

 

  • it fixes the current problem with “grinding”, because requirements are even higher now that they used to be before, like I already mentioned above

T5 contracts will still be hard to get, but at least, there will be good benefit, because you will get them eventually, even with T3 ships, if you’re a premium license owner

 

  • more players would buy a premium license, since all of the contracts can now be accessed with tier 3 ships

 

T3 is the most favorite choice for now and most popular amongst the people at the moment, so this will ensure constant flux of players/squads and lower queueing time

  • renewed contract system is now more demanding and less rewarding, that’s the main reason, why a premium user should get a benefit to reach and complete all contracts with tier 3 ships (rank 1-15)

 

  • more income for Star Conflict future development of the game, because now you will have a good reason to own a license, even if you got all the ships already maxed and bought

 

 

I hope that my idea/suggestion will be considered as soon as possible, if all conditions are met.

License must have greater benefit as it is now.

This change is really necessary. For me, it’s common sense and quite logical.

 

What do you think?

Put your input below.

 

 

Sincerely, Koromac

more like

 

Rank 9 contract can be done by rank 9 ship! waow you wanna do rank 15 contracts on rank 7 ships just because someone is greedy and cant get rank 15 ships urself??? go out there and play a little and synergy up ur ships. 

most likely this is due to fighting lower players in lower lvls of the game to avoid high lvl’ed players and harder matches. tier 5 is hard to synergy up and make the items mk4. and now ppl want to be cheap to make contracts thats worthy for a tier 5 player to be avalible for lower players who fights vs Aces in tier 3?

 

hah no way. start playing more and get ur ships lvl’ed up. 

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Rank 9 contract can be done by rank 9 ship! waow you wanna do rank 15 contracts on rank 7 ships just because someone is greedy and cant get rank 15 ships urself??? go out there and play a little and synergy up ur ships. 

most likely this is due to fighting lower players in lower lvls of the game to avoid high lvl’ed players and harder matches. tier 5 is hard to synergy up and make the items mk4. and now ppl want to be cheap to make contracts thats worthy for a tier 5 player to be avalible for lower players who fights vs Aces in tier 3?

 

hah no way. start playing more and get ur ships lvl’ed up. 

 

Mr. Duck, did you even check my profile? If not, please do so.

 

You obviously don’t understand my idea. You would still need to reach and unlock certain ship tiers to unlock ranks in T5 for contracts.

My suggestion is that, if a person didn’t reached/unlocked T5 ships tree, it cannot be fulfilled, since there is no access to those contracts.

That would prevent players for getting everything too easy, but reward those, who already have access for all Factions at rank 15.

It will still require a lot of effort and most people will have problems achieving them. Some of them don’t have a lot of time on their hands. That’s one of the reasons  to make everything a bit easier.

 

I actually don’t care, since all of my ships are already maxed, prepared and upgraded to mk IV with an exception of 3 ships in T5.

For me it will take 45 days more playing to get the same result without this change.

Developers will decide on their own initiative what’s good or not, but I do hope they will make a sound judgement.

 

or maybe:

 

Maybe it will be P2W. Get 6 months of license for 15500GS to get one access to one tier higher for those who can afford it. xD

 

Sincerely, Koromac ( WPK - The WolfPack Corporation)

Now T4 contracts are made only in the sector conquest. So, the idea is very constructive.

WOW, DOGE.

+1

Also if invasion offered easier and less random vouchers it’d help a lot.  Right now it’s random, rare, and normally small amounts although I’ve found a couple 10k loots.  No contracts that I know of can be completed in invasion.

Also if invasion offered easier and less random vouchers it’d help a lot.  Right now it’s random, rare, and normally small amounts although I’ve found a couple 10k loots.  No contracts that I know of can be completed in invasion.

 

Sadly, there is no seperate loyalty tree for Invasion mode or PVE mode.

Maybe each contract tree should have different requirements for each mode and be independent as well.

Contracts, which are only able to be completed in certain mode, should have some sort of flag or an indicator, since many new players don’t know, that there are restrictions to certain modes.

There is a lot of room for improvement, but even with all those contracts completed, I achieve no more than I did, if not even less, especially for higher tiers of contracts.

What would have been better is the old system (From 2 week ago) + all contracts together. 

Nothing less, nothing more. 

 

My voucher income have been cut in more than  half… 

I am having consistent 60-80k vouchers per hour during <500 people online, flying T3 Solo (I have a license), this is noticeably more than before the contract change, i can’t say how much more, i never bothered to measure my vouchers gain per hour pre change. But i get to up my T5 mk3 modules way more often now.

I play 2 hours a day. 

I spend more than 1 hour in invasion for daily and money. 

I used to do only the highest rewards missions, and log off. I win something like 20k for one faction during that time because having to play more fight. I used to do that in one fight and change faction… 

 

They increased by a lot the time to do them, and decreased the income of the biggest missions. So how did your income get boosted? 

I play 2 hours a day. 

I spend more than 1 hour in invasion for daily and money. 

I used to do only the highest rewards missions, and log off. I win something like 20k for one faction during that time because having to play more fight. I used to do that in one fight and change faction… 

 

They increased by a lot the time to do them, and decreased the income of the biggest missions. So how did your income get boosted? 

I play T3 and i ignore r13-15 contracts and i dont play invasion

I play T3 and i ignore r13-15 contracts and i dont play invasion

I play t3 too.  Same, I do only up to r9 contracts. 

And in 1h I don’t do that 60k/80k.

In 1h you have around 4 fights, sometimes more (But you don’t always win so some contracts will fail). 

Most of the contracts now require at least 2 battles to give something like 5k.

i Suggest:

Some contracts would receive bigger rewards

or

Make those contracts easier… (e.g. Kill 30 fighters, this can easily take over 10 games to do, down to: kill 20 fighters)

and/or

make contracts more pve/invasion friendly, and/or mark which contracts can be done in pve or pvp.

I am having consistent 60-80k vouchers per hour during <500 people online, flying T3 Solo (I have a license), this is noticeably more than before the contract change, i can’t say how much more, i never bothered to measure my vouchers gain per hour pre change. But i get to up my T5 mk3 modules way more often now.

 

problem is if you want to complete r13-15 contracts it will take a long time. before you could complete a set of r13-15 contracts (for raid as an example) in one hour of sec-con and get halfway through another set. with the new change, goodluck completing one set in that time, you dont even get close, especially for the average player

I play T3 and i ignore r13-15 contracts and i dont play invasion

The main problem is that, as we already discussed, the main income from most people was to rush the high income contracts and just avoid the rest. So for me, my total voucher income per hour has dropped a lot. Before patch I got around 40k vouchers per faction in 1,5 hours with some luck in objectives, maybe 2 hours max. Now I got around 80 k vouchers of ONE faction in 1 hour of playing. In fact I’m not even bothering with vouchers anymore. Fortunately I have all I need.

The main problem is that, as we already discussed, the main income from most people was to rush the high income contracts and just avoid the rest. So for me, my total voucher income per hour has dropped a lot. Before patch I got around 40k vouchers per faction in 1,5 hours with some luck in objectives, maybe 2 hours max. Now I got around 80 k vouchers of ONE faction in 1 hour of playing. In fact I’m not even bothering with vouchers anymore. Fortunately I have all I need.

 

I have to agree! 

I need voucher in at least 3 faction. T3 require only 75K per module, so you can upgrade one not that hardly. 

But before, I used to get like you : 40k in everything I need. 

So in 2 sessions of 1h-2h I could upgrade modules in different factions. 

Now I have to focus on upgrading them one by one, witch take me 2  day per modules, and make me feel bored. 

 

In fact, the true big problem, is that before, I could just skip contracts that I don’t like to do. When I want to pew pew in long range, I will hardly capture a beacon. 

Before, in 1 pve you could do most of these contracts in one fight while doing your daily. Now you have to really focus on it over many games. 

 

Now winning the “4 battles without dying” if you don’t like pve and are not good enough, it is just a pain. 

I suggest someone have to look into this it REALLY might be worthing if they agree on it

 

at really least i support this idea make a test it might work.

thanks for the input - forwarded to Devs

thanks for the input - forwarded to Devs

 

Thank you.

Well, improvement to contracts were made, so now we can have 2 contracts of the same faction, which is logical, but we still can’t access T5 contracts, except for some in PVE scenario missions, which are all based on “luck” factor.

Also, Invasion mode does not feature any contract rewards, which is the most strange, especially, if you’re doing side-missions.

It’s not a problem for me, but new players will find it tiresome, gruesome and grindy as hell… to the point when you can go mad and later become a madman.

I will probably create a new thread to fully explain, how the contract system should change, since it only requires little fixes and some small effort to make it more worthwhile.