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3 Teams, one for each main faction.
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All ships on your roster must be of the same faction, and decides which team you go to.
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Weapons, modules, and modifiers must be products of the chosen faction (The voucher type needed to upgrade them)
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Objective would be the defense of your fleet carrier, and the attack of the enemy carrier, comprised of several destructible parts and self-defense.
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Secondary objective would be to capture and hold numerous beacons in the zone which grant several types of beneficial auras to your team to help overcome campers.
Mission rewards would include an appropriate amount of vouchers for the faction you fought for.