Caused by another thread, and having to little to do at work.
Jousting Champion: Kill a Covert Ops with a plasma arc.
Night Witch: As a Covert Ops, drop a nuke while cloaked and kill an enemy with the nuke.
Hacker: Awarded when an enemy is killed that was disabled by your Metastable Field Generator or [name of module I’ve forgotten].
Designated Marksman: As an LRF, score a kill on a disabled enemy (as above) with disintegrator or guided torp.
Private Property: Kill an enemy with a mine or minefield within 750m of a beacon.
Friendly Fire: kill a member of your own corp on the opposing team.
First Aid: heal an ally for 100% of their hit points.
Triage: as above, but 200%.
Guardian Angel: as above, but 400%
Sweet Rolls: evade a missile without flares or terrain (must remain within missile range of the firing ship until the missile’s fuel expires).
Antisocial: kill everyone on the opposing team at least once.
Power Play: absorb 100% damage via diffusion shield.
Squad Trophies - all of these require you to win in a 4 man squad.
Ave Imperator: win using only Empire ships (standard, premium and dlc, but not pirate).
Power of Democracy: as above, but Fed.
Technological Supremacy: as above, but Jericho.
Dog of War: as above, but a mix of factions.
Rogue Squadron: win using only Pirate ships.
Pay to Win: win using only premium / dlc ships.
Brothers in Arms: win as part of a four man squad from same corp.